// Copyright Epic Games, Inc. All Rights Reserved. #include "RigVMModel/Nodes/RigVMFunctionEntryNode.h" #include "RigVMModel/RigVMFunctionLibrary.h" #include UE_INLINE_GENERATED_CPP_BY_NAME(RigVMFunctionEntryNode) uint32 URigVMFunctionEntryNode::GetStructureHash() const { // Avoid hashing the template for library nodes return URigVMNode::GetStructureHash(); } FLinearColor URigVMFunctionEntryNode::GetNodeColor() const { if(URigVMGraph* RootGraph = GetRootGraph()) { if(RootGraph->IsA()) { return FLinearColor(FColor::FromHex("CB00FFFF")); } } return FLinearColor(FColor::FromHex("005DFFFF")); } bool URigVMFunctionEntryNode::IsDefinedAsVarying() const { // todo return true; } FString URigVMFunctionEntryNode::GetNodeTitle() const { return TEXT("Entry"); } FText URigVMFunctionEntryNode::GetToolTipText() const { return FText::FromName(GetGraph()->GetOuter()->GetFName()); } FText URigVMFunctionEntryNode::GetToolTipTextForPin(const URigVMPin* InPin) const { return Super::GetToolTipTextForPin(InPin); }