// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. #pragma once #include "AIGraphNode.h" #include "EnvironmentQueryGraphNode.generated.h" UCLASS() class UEnvironmentQueryGraphNode : public UAIGraphNode { GENERATED_UCLASS_BODY() virtual class UEnvironmentQueryGraph* GetEnvironmentQueryGraph(); virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override; virtual FText GetDescription() const override; virtual bool CanCreateUnderSpecifiedSchema(const UEdGraphSchema* DesiredSchema) const override; };