// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class LinuxServerTargetPlatform : ModuleRules { public LinuxServerTargetPlatform(TargetInfo Target) { BinariesSubFolder = "Linux"; PrivateDependencyModuleNames.AddRange( new string[] { "Core", "TargetPlatform", "DesktopPlatform", "Projects" } ); if (UEBuildConfiguration.bCompileAgainstEngine) { PrivateDependencyModuleNames.AddRange(new string[] { "Engine" } ); PrivateIncludePathModuleNames.Add("TextureCompressor"); } PrivateIncludePaths.AddRange( new string[] { "Developer/Linux/LinuxTargetPlatform/Private" } ); } }