// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class Serialization : ModuleRules { public Serialization(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "Json", "Cbor", }); PrivateDependencyModuleNames.AddRange( new string[] { "CoreUObject", }); PrivateIncludePaths.AddRange( new string[] { "Runtime/Serialization/Private", }); } } }