// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.IO; public class EncryptionHandlerComponent : ModuleRules { public EncryptionHandlerComponent(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "PacketHandler", "BlockEncryptionHandlerComponent", "StreamEncryptionHandlerComponent", "RSAEncryptionHandlerComponent", } ); PrecompileForTargets = PrecompileTargetsType.None; } }