// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved. #include "NavigationOctree.h" #include "AI/Navigation/NavRelevantInterface.h" #include "NavigationSystem.h" //----------------------------------------------------------------------// // FNavigationOctree //----------------------------------------------------------------------// FNavigationOctree::FNavigationOctree(const FVector& Origin, float Radius) : TOctree(Origin, Radius) , DefaultGeometryGatheringMode(ENavDataGatheringMode::Instant) , bGatherGeometry(false) , NodesMemory(0) { INC_DWORD_STAT_BY( STAT_NavigationMemory, sizeof(*this) ); } FNavigationOctree::~FNavigationOctree() { DEC_DWORD_STAT_BY( STAT_NavigationMemory, sizeof(*this) ); DEC_MEMORY_STAT_BY(STAT_Navigation_CollisionTreeMemory, NodesMemory); } void FNavigationOctree::SetDataGatheringMode(ENavDataGatheringModeConfig Mode) { check(Mode != ENavDataGatheringModeConfig::Invalid); DefaultGeometryGatheringMode = ENavDataGatheringMode(Mode); } void FNavigationOctree::SetNavigableGeometryStoringMode(ENavGeometryStoringMode NavGeometryMode) { bGatherGeometry = (NavGeometryMode == FNavigationOctree::StoreNavGeometry); } void FNavigationOctree::DemandLazyDataGathering(FNavigationRelevantData& ElementData) { UObject* ElementOb = ElementData.GetOwner(); if (ElementOb == nullptr) { return; } bool bShrink = false; const int32 OrgElementMemory = ElementData.GetGeometryAllocatedSize(); if (ElementData.IsPendingLazyGeometryGathering() == true && ElementData.SupportsGatheringGeometrySlices() == false) { QUICK_SCOPE_CYCLE_COUNTER(STAT_RecastNavMeshGenerator_LazyGeometryExport); UActorComponent& ActorComp = *CastChecked(ElementOb); ComponentExportDelegate.ExecuteIfBound(&ActorComp, ElementData); bShrink = true; // mark this element as no longer needing geometry gathering ElementData.bPendingLazyGeometryGathering = false; } if (ElementData.IsPendingLazyModifiersGathering()) { QUICK_SCOPE_CYCLE_COUNTER(STAT_RecastNavMeshGenerator_LazyModifiersExport); INavRelevantInterface* NavElement = Cast(ElementOb); check(NavElement); NavElement->GetNavigationData(ElementData); ElementData.bPendingLazyModifiersGathering = false; bShrink = true; } if (bShrink) { // validate exported data // shrink arrays before counting memory // it will be reallocated when adding to octree and RemoveNode will have different value returned by GetAllocatedSize() ElementData.ValidateAndShrink(); } const int32 ElementMemoryChange = ElementData.GetGeometryAllocatedSize() - OrgElementMemory; const_cast(this)->NodesMemory += ElementMemoryChange; INC_MEMORY_STAT_BY(STAT_Navigation_CollisionTreeMemory, ElementMemoryChange); } void FNavigationOctree::DemandLazyDataGathering(const FNavigationOctreeElement& Element) { FNavigationRelevantData& MutableData = const_cast(*Element.Data); DemandLazyDataGathering(MutableData); } void FNavigationOctree::AddNode(UObject* ElementOb, INavRelevantInterface* NavElement, const FBox& Bounds, FNavigationOctreeElement& Element) { // we assume NavElement is ElementOb already cast Element.Bounds = Bounds; if (NavElement) { const ENavDataGatheringMode GatheringMode = NavElement->GetGeometryGatheringMode(); bool bDoInstantGathering = ((GatheringMode == ENavDataGatheringMode::Default && DefaultGeometryGatheringMode == ENavDataGatheringMode::Instant) || GatheringMode == ENavDataGatheringMode::Instant); if (bGatherGeometry) { UActorComponent* ActorComp = Cast(ElementOb); if (ActorComp) { if (bDoInstantGathering) { ComponentExportDelegate.ExecuteIfBound(ActorComp, *Element.Data); } else { Element.Data->bPendingLazyGeometryGathering = true; Element.Data->bSupportsGatheringGeometrySlices = NavElement && NavElement->SupportsGatheringGeometrySlices(); } } } SCOPE_CYCLE_COUNTER(STAT_Navigation_GatheringNavigationModifiersSync); if (bDoInstantGathering) { NavElement->GetNavigationData(*Element.Data); } else { Element.Data->bPendingLazyModifiersGathering = true; } } // validate exported data // shrink arrays before counting memory // it will be reallocated when adding to octree and RemoveNode will have different value returned by GetAllocatedSize() Element.ValidateAndShrink(); const int32 ElementMemory = Element.GetAllocatedSize(); NodesMemory += ElementMemory; INC_MEMORY_STAT_BY(STAT_Navigation_CollisionTreeMemory, ElementMemory); AddElement(Element); } void FNavigationOctree::AppendToNode(const FOctreeElementId& Id, INavRelevantInterface* NavElement, const FBox& Bounds, FNavigationOctreeElement& Element) { FNavigationOctreeElement OrgData = GetElementById(Id); Element = OrgData; Element.Bounds = Bounds + OrgData.Bounds.GetBox(); if (NavElement) { SCOPE_CYCLE_COUNTER(STAT_Navigation_GatheringNavigationModifiersSync); NavElement->GetNavigationData(*Element.Data); } // validate exported data // shrink arrays before counting memory // it will be reallocated when adding to octree and RemoveNode will have different value returned by GetAllocatedSize() Element.ValidateAndShrink(); const int32 OrgElementMemory = OrgData.GetAllocatedSize(); const int32 NewElementMemory = Element.GetAllocatedSize(); const int32 MemoryDelta = NewElementMemory - OrgElementMemory; NodesMemory += MemoryDelta; INC_MEMORY_STAT_BY(STAT_Navigation_CollisionTreeMemory, MemoryDelta); RemoveElement(Id); AddElement(Element); } void FNavigationOctree::UpdateNode(const FOctreeElementId& Id, const FBox& NewBounds) { FNavigationOctreeElement ElementCopy = GetElementById(Id); RemoveElement(Id); ElementCopy.Bounds = NewBounds; AddElement(ElementCopy); } void FNavigationOctree::RemoveNode(const FOctreeElementId& Id) { const FNavigationOctreeElement& Element = GetElementById(Id); const int32 ElementMemory = Element.GetAllocatedSize(); NodesMemory -= ElementMemory; DEC_MEMORY_STAT_BY(STAT_Navigation_CollisionTreeMemory, ElementMemory); RemoveElement(Id); } const FNavigationRelevantData* FNavigationOctree::GetDataForID(const FOctreeElementId& Id) const { if (Id.IsValidId() == false) { return nullptr; } const FNavigationOctreeElement& OctreeElement = GetElementById(Id); return &*OctreeElement.Data; } //----------------------------------------------------------------------// // FNavigationOctreeSemantics //----------------------------------------------------------------------// #if NAVSYS_DEBUG FORCENOINLINE #endif // NAVSYS_DEBUG void FNavigationOctreeSemantics::SetElementId(const FNavigationOctreeElement& Element, FOctreeElementId Id) { UWorld* World = NULL; UObject* ElementOwner = Element.GetOwner(); if (ElementOwner == nullptr) { return; } if (AActor* Actor = Cast(ElementOwner)) { World = Actor->GetWorld(); } else if (UActorComponent* AC = Cast(ElementOwner)) { World = AC->GetWorld(); } else if (ULevel* Level = Cast(ElementOwner)) { World = Level->OwningWorld; } UNavigationSystemV1* NavSys = FNavigationSystem::GetCurrent(World); if (NavSys) { NavSys->SetObjectsNavOctreeId(*ElementOwner, Id); } }