// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved. #include "ILiveLinkInterfaceModule.h" #include "ILiveLinkClient.h" FName ILiveLinkClient::ModularFeatureName(TEXT("ModularFeature_LiveLinkClient")); class FLiveLinkInterfaceModule : public ILiveLinkInterfaceModule { public: // IModuleInterface interface virtual void StartupModule() override { } virtual bool SupportsDynamicReloading() override { return false; } private: }; IMPLEMENT_MODULE(FLiveLinkInterfaceModule, LiveLinkInterface);