// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class InputCore : ModuleRules { public InputCore(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject" }); if(Target.Platform == UnrealTargetPlatform.IOS || Target.Platform == UnrealTargetPlatform.TVOS) { PrivateIncludePathModuleNames.Add("ApplicationCore"); } if(Target.Platform == UnrealTargetPlatform.Linux || Target.Platform == UnrealTargetPlatform.HTML5) { PrivateIncludePathModuleNames.Add("SDL2"); } } }