// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved. #include "SymbolDebuggerApp.h" #include "Mac/CocoaThread.h" static FString GSavedCommandLine; @interface UE4AppDelegate : NSObject { } @end @implementation UE4AppDelegate //handler for the quit apple event used by the Dock menu - (void)handleQuitEvent:(NSAppleEventDescriptor*)Event withReplyEvent:(NSAppleEventDescriptor*)ReplyEvent { [NSApp terminate:self]; } - (void) runGameThread:(id)Arg { FPlatformMisc::SetGracefulTerminationHandler(); FPlatformMisc::SetCrashHandler(nullptr); RunSymbolDebugger(*GSavedCommandLine); [NSApp terminate: self]; } - (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)Sender; { if(!GIsRequestingExit || ([NSThread gameThread] && [NSThread gameThread] != [NSThread mainThread])) { GIsRequestingExit = true; return NSTerminateLater; } else { return NSTerminateNow; } } - (void)applicationDidFinishLaunching:(NSNotification *)Notification { //install the custom quit event handler NSAppleEventManager* appleEventManager = [NSAppleEventManager sharedAppleEventManager]; [appleEventManager setEventHandler:self andSelector:@selector(handleQuitEvent:withReplyEvent:) forEventClass:kCoreEventClass andEventID:kAEQuitApplication]; RunGameThread(self, @selector(runGameThread:)); } @end int main(int argc, char *argv[]) { for (int32 Option = 1; Option < argc; Option++) { GSavedCommandLine += TEXT(" "); FString Argument(ANSI_TO_TCHAR(argv[Option])); if (Argument.Contains(TEXT(" "))) { Argument = FString::Printf(TEXT("\"%s\""), *Argument); } GSavedCommandLine += Argument; } SCOPED_AUTORELEASE_POOL; [NSApplication sharedApplication]; [NSApp setDelegate:[UE4AppDelegate new]]; [NSApp run]; return 0; }