// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "UObject/Object.h" #include "UObject/SoftObjectPath.h" #include "EditorTutorial.h" #include "TutorialSettings.generated.h" /** Per-project tutorial settings */ UCLASS(config=Editor) class UTutorialSettings : public UObject { GENERATED_UCLASS_BODY() /** Categories for tutorials */ UPROPERTY(Config, EditAnywhere, Category="Tutorials") TArray Categories; /** Tutorial to start on project startup */ UPROPERTY(Config, EditAnywhere, Category="Tutorials", meta=(MetaClass="EditorTutorial")) FSoftClassPath StartupTutorial; };