// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class IntroTutorials : ModuleRules { public IntroTutorials(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", // @todo Mac: for some reason CoreUObject and Engine are needed to link in debug on Mac "InputCore", "Slate", "EditorStyle", "Documentation", "GraphEditor", "BlueprintGraph", "MessageLog" } ); PrivateIncludePaths.AddRange( new string[] { "Editor/IntroTutorials/Private", } ); PrivateDependencyModuleNames.AddRange( new string[] { "AppFramework", "UnrealEd", "Kismet", "PlacementMode", "SlateCore", "Settings", "PropertyEditor", "DesktopPlatform", "AssetTools", "SourceCodeAccess", "ContentBrowser", "LevelEditor", "AssetRegistry", "Analytics", } ); PrivateIncludePathModuleNames.AddRange( new string[] { "MainFrame", "TargetPlatform", "TargetDeviceServices", "LauncherServices", } ); DynamicallyLoadedModuleNames.AddRange( new string[] { "MainFrame", "LauncherServices", } ); } } }