// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class ComponentVisualizers : ModuleRules { public ComponentVisualizers(ReadOnlyTargetRules Target) : base(Target) { PrivateIncludePaths.Add("Editor/ComponentVisualizers/Private"); // For PCH includes (because they don't work with relative paths, yet) PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "InputCore", "Engine", "Slate", "SlateCore", "UnrealEd", "PropertyEditor", "EditorStyle", "AIModule", "ViewportInteraction" } ); } }