// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class OutputLog : ModuleRules { public OutputLog(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", // @todo Mac: for some reason it's needed to link in debug on Mac "InputCore", "Slate", "SlateCore", "EditorStyle", "TargetPlatform", "DesktopPlatform" } ); } }