// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.IO; public class DerivedDataCache : ModuleRules { public DerivedDataCache(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.Add("Core"); // Internal (NotForLicensees) module var DDCUtilsModule = Path.Combine("Developer", "NotForLicensees", "DDCUtils", "DDCUtils.Build.cs"); if (File.Exists(DDCUtilsModule)) { DynamicallyLoadedModuleNames.Add("DDCUtils"); } } }