[CommonSettings] ManifestDependencies=Content/Localization/Engine/Engine.manifest SourcePath=Content/Localization/Editor DestinationPath=Content/Localization/Editor ManifestName=Editor.manifest ArchiveName=Editor.archive PortableObjectName=Editor.po PlatformSplitMode=ELocTextPlatformSplitMode::Restricted NativeCulture=en CulturesToGenerate=ar CulturesToGenerate=en CulturesToGenerate=es CulturesToGenerate=ja CulturesToGenerate=ko CulturesToGenerate=pt-BR CulturesToGenerate=zh-CN ;Gather text from source code [GatherTextStep0] CommandletClass=GatherTextFromSource SearchDirectoryPaths=Source/Editor/ SearchDirectoryPaths=Plugins/ ExcludePathFilters=Plugins/Online/* ExcludePathFilters=Plugins/Runtime/HTTPChunkInstaller/* ExcludePathFilters=*/NoRedist/* ExcludePathFilters=*/NotForLicensees/* FileNameFilters=*.cpp FileNameFilters=*.h FileNameFilters=*.c FileNameFilters=*.inl FileNameFilters=*.mm ShouldGatherFromEditorOnlyData=true ;Gather text from assets [GatherTextStep1] CommandletClass=GatherTextFromAssets IncludePathFilters=Content/Editor/* IncludePathFilters=Content/Editor* PackageFileNameFilters=*.umap PackageFileNameFilters=*.uasset bFixBroken=false ShouldGatherFromEditorOnlyData=true ;Write Manifest [GatherTextStep2] CommandletClass=GenerateGatherManifest ;Write Archives [GatherTextStep3] CommandletClass=GenerateGatherArchive bPurgeOldEmptyEntries=true ;Import localized PO files [GatherTextStep4] CommandletClass=InternationalizationExport bImportLoc=true ;Write Localized Text Resource [GatherTextStep5] CommandletClass=GenerateTextLocalizationResource ResourceName=Editor.locres ;Export to PO files [GatherTextStep6] CommandletClass=InternationalizationExport bExportLoc=true ;Write Text Localization Report [GatherTextStep7] CommandletClass=GenerateTextLocalizationReport DestinationPath=\\epicgames.net\root\UE3\Localization\WordCounts bWordCountReport=true WordCountReportName=Editor.csv bConflictReport=true ConflictReportName=EditorConflicts.txt