// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved. #include "IOSTargetPlatform.h" #include "Interfaces/ITargetPlatformModule.h" #include "Modules/ModuleManager.h" /** * Holds the target platform singleton. */ static ITargetPlatform* Singleton = nullptr; /** * Module for iOS as a target platform */ class FIOSTargetPlatformModule : public ITargetPlatformModule { public: /** Destructor. */ ~FIOSTargetPlatformModule() { Singleton = nullptr; } public: //~ ITargetPlatformModule interface virtual ITargetPlatform* GetTargetPlatform() { if (Singleton == nullptr) { Singleton = new FIOSTargetPlatform(false); } return Singleton; } public: //~ IModuleInterface interface virtual void StartupModule() override { } virtual void ShutdownModule() override { } }; IMPLEMENT_MODULE(FIOSTargetPlatformModule, IOSTargetPlatform);