// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class ReplicationSystemTest : ModuleRules { public ReplicationSystemTest(ReadOnlyTargetRules Target) : base(Target) { PublicIncludePaths.Add("Runtime/Launch/Public"); // For LaunchEngineLoop.cpp include PrivateIncludePaths.Add("Runtime/Launch/Private"); PrivateIncludePathModuleNames.AddRange( new string[] { "DerivedDataCache", } ); PrivateDependencyModuleNames.AddRange( new string[] { "ApplicationCore", "AutomationController", "AutomationWorker", "Core", "Projects", "Engine", "HeadMountedDisplay", "InstallBundleManager", "MediaUtils", "MRMesh", "MoviePlayer", "MoviePlayerProxy", "PreLoadScreen", "ProfilerService", "ReplicationSystemTestPlugin", "SessionServices", "SlateNullRenderer", "SlateRHIRenderer", "ProfileVisualizer", } ); } }