// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class MovieSceneTools : ModuleRules { public MovieSceneTools(TargetInfo Target) { PrivateIncludePaths.Add("Developer/MovieSceneTools/Private"); PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "InputCore", "UnrealEd" } ); PrivateDependencyModuleNames.AddRange( new string[] { "MovieSceneCore", "MovieSceneCoreTypes", "BlueprintGraph", "Slate", "SlateCore", "EditorStyle", "RenderCore", "RHI" } ); PrivateIncludePathModuleNames.AddRange( new string[] { "AssetTools", "Sequencer", "PropertyEditor" } ); DynamicallyLoadedModuleNames.AddRange( new string[] { "AssetTools", "Sequencer", "PropertyEditor" } ); } }