// Copyright Epic Games, Inc. All Rights Reserved. #include "RuntimeVirtualTextureFactory.h" #include "AssetTypeCategories.h" #include "VT/RuntimeVirtualTexture.h" URuntimeVirtualTextureFactory::URuntimeVirtualTextureFactory(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { SupportedClass = URuntimeVirtualTexture::StaticClass(); bCreateNew = true; bEditAfterNew = true; bEditorImport = false; } UObject* URuntimeVirtualTextureFactory::FactoryCreateNew(UClass* Class, UObject* InParent, FName Name, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn) { URuntimeVirtualTexture* VirtualTexture = NewObject(InParent, Class, Name, Flags); check(VirtualTexture); return VirtualTexture; }