// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.IO; public class Virtualization : ModuleRules { public Virtualization(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.Add("Core"); PrivateDependencyModuleNames.Add("CoreUObject"); PrivateDependencyModuleNames.Add("MessageLog"); // Dependency for DDC2 PrivateDependencyModuleNames.Add("DerivedDataCache"); // Dependency for source control backend PrivateDependencyModuleNames.Add("SourceControl"); // Dependencies for the Horde Storage backend PrivateDependencyModuleNames.AddRange(new string[] { "SSL", "Json" }); AddEngineThirdPartyPrivateStaticDependencies(Target, "libcurl"); AddEngineThirdPartyPrivateStaticDependencies(Target, "OpenSSL"); } }