// Copyright Epic Games, Inc. All Rights Reserved. #include "LevelInstanceEditorModule.h" #include "LevelInstanceActorDetails.h" #include "LevelInstance/LevelInstanceSubsystem.h" #include "LevelInstance/LevelInstanceActor.h" #include "LevelInstanceEditorSettings.h" #include "ToolMenus.h" #include "Editor.h" #include "LevelEditorMenuContext.h" #include "ContentBrowserMenuContexts.h" #include "ContentBrowserModule.h" #include "IContentBrowserSingleton.h" #include "LevelEditor.h" #include "Engine/Selection.h" #include "PropertyEditorModule.h" #include "EditorLevelUtils.h" #include "Modules/ModuleManager.h" #include "Misc/MessageDialog.h" #include "NewLevelDialogModule.h" #include "Interfaces/IMainFrameModule.h" #include "Editor/EditorEngine.h" #include "AssetToolsModule.h" #include "IAssetTools.h" #include "Factories/BlueprintFactory.h" #include "ClassViewerModule.h" #include "ClassViewerFilter.h" #include "Kismet2/BlueprintEditorUtils.h" #include "Misc/ScopeExit.h" #include "Widgets/Input/SNumericEntryBox.h" #include "Widgets/Input/SButton.h" IMPLEMENT_MODULE( FLevelInstanceEditorModule, LevelInstanceEditor ); #define LOCTEXT_NAMESPACE "LevelInstanceEditor" namespace LevelInstanceMenuUtils { FToolMenuSection& CreateLevelInstanceSection(UToolMenu* Menu) { FToolMenuSection& Section = Menu->FindOrAddSection(TEXT("LevelInstance")); Section.Label = LOCTEXT("LevelInstance", "Level Instance"); return Section; } void CreateEditSubMenu(UToolMenu* Menu, TArray LevelInstanceHierarchy, AActor* ContextActor) { FToolMenuSection& Section = Menu->AddSection(NAME_None, LOCTEXT("LevelInstanceContextEditSection", "Context")); for (ALevelInstance* LevelInstanceActor : LevelInstanceHierarchy) { FToolUIAction LevelInstanceEditAction; FText EntryDesc = LOCTEXT("LevelInstanceEditSubMenuEntry",""); const bool bCanEdit = LevelInstanceActor->CanEdit(&EntryDesc); LevelInstanceEditAction.ExecuteAction.BindLambda([LevelInstanceActor, ContextActor](const FToolMenuContext&) { LevelInstanceActor->Edit(ContextActor); }); LevelInstanceEditAction.CanExecuteAction.BindLambda([bCanEdit](const FToolMenuContext&) { return bCanEdit; }); const FText EntryLabel = FText::Format(LOCTEXT("LevelInstanceName", "{0}:{1}"), FText::FromString(LevelInstanceActor->GetName()), FText::FromString(LevelInstanceActor->GetWorldAssetPackage())); Section.AddMenuEntry(NAME_None, EntryLabel, EntryDesc, FSlateIcon(), LevelInstanceEditAction); } } void CreateCommitSubMenu(UToolMenu* Menu, TArray LevelInstanceEdits, ALevelInstance* ContextLevelInstance) { FText OtherSectionLabel = LOCTEXT("LevelInstanceOtherCommitSection", "Other(s)"); FToolMenuSection* Section = &Menu->AddSection("LevelInstanceContextCommitSection", ContextLevelInstance != nullptr? LOCTEXT("LevelInstanceContextCommitSection", "Context") : OtherSectionLabel); for (ALevelInstance* LevelInstanceActor : LevelInstanceEdits) { FText EntryDesc = LOCTEXT("LevelInstanceEditSubMenuEntry", ""); const bool bCanCommit = LevelInstanceActor->CanCommit(&EntryDesc); FToolUIAction LevelInstanceEditAction; LevelInstanceEditAction.ExecuteAction.BindLambda([LevelInstanceActor](const FToolMenuContext&) { LevelInstanceActor->Commit(); }); LevelInstanceEditAction.CanExecuteAction.BindLambda([bCanCommit](const FToolMenuContext&) { return bCanCommit; }); const FText EntryLabel = FText::Format(LOCTEXT("LevelInstanceName", "{0}:{1}"), FText::FromString(LevelInstanceActor->GetName()), FText::FromString(LevelInstanceActor->GetWorldAssetPackage())); Section->AddMenuEntry(NAME_None, EntryLabel, EntryDesc, FSlateIcon(), LevelInstanceEditAction); if (ContextLevelInstance == LevelInstanceActor && LevelInstanceEdits.Num() > 1) { Section = &Menu->AddSection(FName("LevelInstanceOtherCommitSection"), OtherSectionLabel); } } } void CreateSetCurrentSubMenu(UToolMenu* Menu, TArray LevelInstanceEdits, ALevelInstance* ContextLevelInstance) { FText OtherSectionLabel = LOCTEXT("LevelInstanceOtherSetCurrentSection", "Other(s)"); FToolMenuSection* Section = &Menu->AddSection(FName("LevelInstanceContextSetCurrentSection"), ContextLevelInstance != nullptr? LOCTEXT("LevelInstanceContextSetCurrentSection", "Context") : OtherSectionLabel); for (ALevelInstance* LevelInstanceActor : LevelInstanceEdits) { FToolUIAction LevelInstanceSetCurrentAction; LevelInstanceSetCurrentAction.ExecuteAction.BindLambda([LevelInstanceActor](const FToolMenuContext&) { LevelInstanceActor->SetCurrent(); }); const FText EntryLabel = FText::Format(LOCTEXT("LevelInstanceName", "{0}:{1}"), FText::FromString(LevelInstanceActor->GetName()), FText::FromString(LevelInstanceActor->GetWorldAssetPackage())); Section->AddMenuEntry(NAME_None, EntryLabel, TAttribute(), FSlateIcon(), LevelInstanceSetCurrentAction); if (LevelInstanceActor == ContextLevelInstance && LevelInstanceEdits.Num() > 1) { Section = &Menu->AddSection(FName("LevelInstanceOtherSetCurrentSection"), OtherSectionLabel); } } } void MoveSelectionToLevelInstance(ALevelInstance* DestinationLevelInstance) { if (ULevelInstanceSubsystem* LevelInstanceSubsystem = DestinationLevelInstance->GetLevelInstanceSubsystem()) { TArray ActorsToMove; ActorsToMove.Reserve(GEditor->GetSelectedActorCount()); for (FSelectionIterator It(GEditor->GetSelectedActorIterator()); It; ++It) { if (AActor* Actor = Cast(*It)) { ActorsToMove.Add(Actor); } } LevelInstanceSubsystem->MoveActorsTo(DestinationLevelInstance, ActorsToMove); } } void CreateMoveSelectionToSubMenu(UToolMenu* Menu, TArray LevelInstanceEdits) { FToolMenuSection* Section = &Menu->AddSection(NAME_None); for (ALevelInstance* LevelInstanceActor : LevelInstanceEdits) { FToolUIAction LevelInstanceMoveSelectionAction; LevelInstanceMoveSelectionAction.ExecuteAction.BindLambda([LevelInstanceActor](const FToolMenuContext&) { MoveSelectionToLevelInstance(LevelInstanceActor); }); const FText EntryLabel = FText::Format(LOCTEXT("LevelInstanceName", "{0}:{1}"), FText::FromString(LevelInstanceActor->GetName()), FText::FromString(LevelInstanceActor->GetWorldAssetPackage())); Section->AddMenuEntry(NAME_None, EntryLabel, TAttribute(), FSlateIcon(), LevelInstanceMoveSelectionAction); } } void CreateEditMenu(UToolMenu* Menu, AActor* ContextActor) { if (ULevelInstanceSubsystem* LevelInstanceSubsystem = ContextActor->GetWorld()->GetSubsystem()) { TArray LevelInstanceHierarchy; LevelInstanceSubsystem->ForEachLevelInstanceAncestorsAndSelf(ContextActor, [&LevelInstanceHierarchy](ALevelInstance* AncestorLevelInstance) { LevelInstanceHierarchy.Add(AncestorLevelInstance); return true; }); if (LevelInstanceHierarchy.Num() > 0) { FToolMenuSection& Section = CreateLevelInstanceSection(Menu); Section.AddSubMenu( "EditLevelInstances", LOCTEXT("EditLevelInstances", "Edit"), TAttribute(), FNewToolMenuDelegate::CreateStatic(&CreateEditSubMenu, MoveTemp(LevelInstanceHierarchy), ContextActor) ); } } } void CreateCommitMenu(UToolMenu* Menu, AActor* ContextActor) { ALevelInstance* ContextLevelInstance = nullptr; TArray LevelInstanceEdits; if (ContextActor) { if (ULevelInstanceSubsystem* LevelInstanceSubsystem = ContextActor->GetWorld()->GetSubsystem()) { LevelInstanceSubsystem->ForEachLevelInstanceAncestorsAndSelf(ContextActor, [&ContextLevelInstance,&LevelInstanceEdits](ALevelInstance* LevelInstanceActor) { if (LevelInstanceActor->IsEditing()) { ContextLevelInstance = LevelInstanceActor; LevelInstanceEdits.Add(ContextLevelInstance); return false; } return true; }); } } if (ULevelInstanceSubsystem* LevelInstanceSubsystem = GEditor->GetEditorWorldContext().World()->GetSubsystem()) { LevelInstanceSubsystem->ForEachLevelInstanceEdit([&LevelInstanceEdits, ContextLevelInstance](ALevelInstance* LevelInstanceActor) { if (ContextLevelInstance != LevelInstanceActor) { LevelInstanceEdits.Add(LevelInstanceActor); } return true; }); } if (LevelInstanceEdits.Num() > 0) { FToolMenuSection& Section = CreateLevelInstanceSection(Menu); Section.AddSubMenu( "CommitLevelInstances", LOCTEXT("CommitLevelInstances", "Commit"), TAttribute(), FNewToolMenuDelegate::CreateStatic(&CreateCommitSubMenu, MoveTemp(LevelInstanceEdits), ContextLevelInstance) ); } } void CreateSetCurrentMenu(UToolMenu* Menu, AActor* ContextActor) { ALevelInstance* ContextLevelInstance = nullptr; TArray LevelInstanceEdits; if (ContextActor) { if (ULevelInstanceSubsystem* LevelInstanceSubsystem = ContextActor->GetWorld()->GetSubsystem()) { LevelInstanceSubsystem->ForEachLevelInstanceAncestorsAndSelf(ContextActor, [&ContextLevelInstance,&LevelInstanceEdits](ALevelInstance* LevelInstanceActor) { if (LevelInstanceActor->IsEditing()) { if (!LevelInstanceActor->IsCurrent()) { ContextLevelInstance = LevelInstanceActor; LevelInstanceEdits.Add(ContextLevelInstance); } return false; } return true; }); } } if (ULevelInstanceSubsystem* LevelInstanceSubsystem = GEditor->GetEditorWorldContext().World()->GetSubsystem()) { LevelInstanceSubsystem->ForEachLevelInstanceEdit([&LevelInstanceEdits, ContextLevelInstance](ALevelInstance* LevelInstanceActor) { if (ContextLevelInstance != LevelInstanceActor && !LevelInstanceActor->IsCurrent()) { LevelInstanceEdits.Add(LevelInstanceActor); } return true; }); } if (LevelInstanceEdits.Num() > 0) { FToolMenuSection& Section = CreateLevelInstanceSection(Menu); Section.AddSubMenu( "SetCurrentLevelInstances", LOCTEXT("SetCurrentLevelInstances", "Set Current"), TAttribute(), FNewToolMenuDelegate::CreateStatic(&CreateSetCurrentSubMenu, MoveTemp(LevelInstanceEdits), ContextLevelInstance) ); } } void CreateMoveSelectionToMenu(UToolMenu* Menu) { if (GEditor->GetSelectedActorCount() > 0) { TArray LevelInstanceEdits; if (ULevelInstanceSubsystem* LevelInstanceSubsystem = GEditor->GetEditorWorldContext().World()->GetSubsystem()) { LevelInstanceSubsystem->ForEachLevelInstanceEdit([&LevelInstanceEdits](ALevelInstance* LevelInstanceActor) { LevelInstanceEdits.Add(LevelInstanceActor); return true; }); } if (LevelInstanceEdits.Num() > 0) { FToolMenuSection& Section = CreateLevelInstanceSection(Menu); Section.AddSubMenu( "MoveSelectionToLevelInstances", LOCTEXT("MoveSelectionToLevelInstances", "Move Selection to"), TAttribute(), FNewToolMenuDelegate::CreateStatic(&CreateMoveSelectionToSubMenu, MoveTemp(LevelInstanceEdits)) ); } } } void CreateLevelInstanceFromSelection(ULevelInstanceSubsystem* LevelInstanceSubsystem) { TArray ActorsToMove; ActorsToMove.Reserve(GEditor->GetSelectedActorCount()); for (FSelectionIterator It(GEditor->GetSelectedActorIterator()); It; ++It) { if (AActor* Actor = Cast(*It)) { ActorsToMove.Add(Actor); } } IMainFrameModule& MainFrameModule = FModuleManager::GetModuleChecked("MainFrame"); FNewLevelDialogModule& NewLevelDialogModule = FModuleManager::LoadModuleChecked("NewLevelDialog"); FString TemplateMapPackage; if (!GetMutableDefault()->TemplateMapInfos.Num() || NewLevelDialogModule.CreateAndShowTemplateDialog(MainFrameModule.GetParentWindow(), LOCTEXT("LevelInstanceTemplateDialog", "Choose Level Instance Template..."), GetMutableDefault()->TemplateMapInfos, TemplateMapPackage)) { UPackage* TemplatePackage = !TemplateMapPackage.IsEmpty() ? LoadPackage(nullptr, *TemplateMapPackage, LOAD_None) : nullptr; UWorld* TemplateWorld = TemplatePackage ? UWorld::FindWorldInPackage(TemplatePackage) : nullptr; if (!LevelInstanceSubsystem->CreateLevelInstanceFrom(ActorsToMove, TemplateWorld)) { FText Title = LOCTEXT("CreateFromSelectionFailTitle", "Create from selection failed"); FMessageDialog::Open(EAppMsgType::Ok, LOCTEXT("CreateFromSelectionFailMsg", "Failed to create LevelInstance from selection. Check log for details."), &Title); } } } void CreateCreateMenu(UToolMenu* Menu) { if (ULevelInstanceSubsystem* LevelInstanceSubsystem = GEditor->GetEditorWorldContext().World()->GetSubsystem()) { FToolMenuSection& Section = CreateLevelInstanceSection(Menu); FToolUIAction UIAction; UIAction.ExecuteAction.BindLambda([LevelInstanceSubsystem](const FToolMenuContext& MenuContext) { CreateLevelInstanceFromSelection(LevelInstanceSubsystem); }); UIAction.CanExecuteAction.BindLambda([](const FToolMenuContext& MenuContext) { return GEditor->GetSelectedActorCount() > 0; }); Section.AddMenuEntry( "CreateLevelInstanceFromSelection", LOCTEXT("CreateLevelInstanceFromSelection", "Create from selection"), TAttribute(), TAttribute(), UIAction); } } void CreateSaveAsMenu(UToolMenu* Menu, AActor* ContextActor) { ALevelInstance* ContextLevelInstance = nullptr; if (ContextActor) { if (ULevelInstanceSubsystem* LevelInstanceSubsystem = ContextActor->GetWorld()->GetSubsystem()) { LevelInstanceSubsystem->ForEachLevelInstanceAncestorsAndSelf(ContextActor, [&ContextLevelInstance](ALevelInstance* LevelInstanceActor) { if (LevelInstanceActor->IsEditing()) { ContextLevelInstance = LevelInstanceActor; return false; } return true; }); } } if (ContextLevelInstance) { FToolMenuSection& Section = CreateLevelInstanceSection(Menu); FText EntryDesc = LOCTEXT("LevelInstanceEditSubMenuEntry", ""); const bool bCanCommit = ContextLevelInstance->CanCommit(&EntryDesc); FToolUIAction SaveAction; SaveAction.ExecuteAction.BindLambda([ContextLevelInstance](const FToolMenuContext& MenuContext) { ContextLevelInstance->SaveAs(); }); SaveAction.CanExecuteAction.BindLambda([bCanCommit](const FToolMenuContext& MenuContext) { return bCanCommit; }); Section.AddMenuEntry( "SaveLevelInstanceAs", LOCTEXT("SaveLevelInstanceAs", "Save Level as..."), TAttribute(), TAttribute(), SaveAction); } } void CreateBreakSubMenu(UToolMenu* Menu, ALevelInstance* ContextLevelInstance) { static int32 BreakLevels = 1; check(ContextLevelInstance); if (ULevelInstanceSubsystem* LevelInstanceSubsystem = ContextLevelInstance->GetWorld()->GetSubsystem()) { FToolMenuSection& Section = Menu->AddSection(NAME_None, LOCTEXT("LevelInstanceBreakSection", "Break Level Instance")); TSharedRef MenuWidget = SNew(SVerticalBox) +SVerticalBox::Slot() [ SNew(SHorizontalBox) + SHorizontalBox::Slot() [ SNew(SNumericEntryBox) .MinValue(1) .Value_Lambda([]() { return BreakLevels; }) .OnValueChanged_Lambda([](int32 InValue) { BreakLevels = InValue; }) .LabelPadding(0) .Label() [ SNumericEntryBox::BuildLabel(LOCTEXT("BreakLevelsLabel", "Levels"), FLinearColor::White, SNumericEntryBox::BlueLabelBackgroundColor) ] ] ] +SVerticalBox::Slot() .VAlign(VAlign_Center) .HAlign(HAlign_Center) .Padding(0, 5, 0, 0) [ SNew(SButton) .HAlign(HAlign_Center) .ContentPadding(FEditorStyle::GetMargin("StandardDialog.ContentPadding")) .OnClicked_Lambda([ContextLevelInstance, LevelInstanceSubsystem]() { const FText LevelInstanceBreakWarning = LOCTEXT("BreakingLevelInstance", "You are about to break the level instance. This action cannot be undone. Are you sure ?"); if (FMessageDialog::Open(EAppMsgType::YesNo, LevelInstanceBreakWarning) == EAppReturnType::Yes) { LevelInstanceSubsystem->BreakLevelInstance(ContextLevelInstance, BreakLevels); } return FReply::Handled(); }) .Text(LOCTEXT("BreakLevelInstances_BreakLevelInstanceButton", "Break Level Instance")) ]; Section.AddEntry(FToolMenuEntry::InitWidget("SetBreakLevels", MenuWidget, FText::GetEmpty(), false)); } } void CreateBreakMenu(UToolMenu* Menu, AActor* ContextActor) { check(ContextActor); if (ULevelInstanceSubsystem* LevelInstanceSubsystem = ContextActor->GetWorld()->GetSubsystem()) { ALevelInstance* ContextLevelInstance = nullptr; // Find the top level LevelInstance LevelInstanceSubsystem->ForEachLevelInstanceAncestorsAndSelf(ContextActor, [LevelInstanceSubsystem, ContextActor, &ContextLevelInstance](ALevelInstance* Ancestor) { if (Ancestor->GetLevel() == ContextActor->GetWorld()->GetCurrentLevel()) { ContextLevelInstance = Ancestor; return false; } return true; }); if (ContextLevelInstance && !ContextLevelInstance->IsEditing()) { FToolMenuSection& Section = CreateLevelInstanceSection(Menu); Section.AddSubMenu( "BreakLevelInstances", LOCTEXT("BreakLevelInstances", "Break..."), TAttribute(), FNewToolMenuDelegate::CreateStatic(&CreateBreakSubMenu, ContextLevelInstance) ); } } } class FLevelInstanceClassFilter : public IClassViewerFilter { public: virtual bool IsClassAllowed(const FClassViewerInitializationOptions& InInitOptions, const UClass* InClass, TSharedRef< FClassViewerFilterFuncs > InFilterFuncs) override { return InClass && InClass->IsChildOf(ALevelInstance::StaticClass()) && !InClass->HasAnyClassFlags(CLASS_Deprecated); } virtual bool IsUnloadedClassAllowed(const FClassViewerInitializationOptions& InInitOptions, const TSharedRef< const IUnloadedBlueprintData > InUnloadedClassData, TSharedRef< FClassViewerFilterFuncs > InFilterFuncs) override { return InUnloadedClassData->IsChildOf(ALevelInstance::StaticClass()) && !InUnloadedClassData->HasAnyClassFlags(CLASS_Deprecated); } }; void CreateBlueprintFromWorld(UWorld* WorldAsset) { TSoftObjectPtr LevelInstancePtr(WorldAsset); int32 LastSlashIndex = 0; FString LongPackageName = LevelInstancePtr.GetLongPackageName(); LongPackageName.FindLastChar('/', LastSlashIndex); FString PackagePath = LongPackageName.Mid(0, LastSlashIndex == INDEX_NONE ? MAX_int32 : LastSlashIndex); FString AssetName = LevelInstancePtr.GetAssetName() + "_LevelInstance"; IAssetTools& AssetTools = FAssetToolsModule::GetModule().Get(); UBlueprintFactory* BlueprintFactory = NewObject(); BlueprintFactory->AddToRoot(); BlueprintFactory->OnConfigurePropertiesDelegate.BindLambda([](FClassViewerInitializationOptions* Options) { Options->bShowDefaultClasses = false; Options->bIsBlueprintBaseOnly = false; Options->InitiallySelectedClass = ALevelInstance::StaticClass(); Options->bIsActorsOnly = true; Options->ClassFilter = MakeShareable(new FLevelInstanceClassFilter); }); ON_SCOPE_EXIT { BlueprintFactory->OnConfigurePropertiesDelegate.Unbind(); BlueprintFactory->RemoveFromRoot(); }; if (UBlueprint* NewBlueprint = Cast(AssetTools.CreateAssetWithDialog(AssetName, PackagePath, UBlueprint::StaticClass(), BlueprintFactory, FName("Create LevelInstance Blueprint")))) { ALevelInstance* CDO = CastChecked(NewBlueprint->GeneratedClass->GetDefaultObject()); CDO->SetWorldAsset(LevelInstancePtr); FBlueprintEditorUtils::MarkBlueprintAsModified(NewBlueprint); FContentBrowserModule& ContentBrowserModule = FModuleManager::LoadModuleChecked("ContentBrowser"); TArray Assets; Assets.Add(NewBlueprint); ContentBrowserModule.Get().SyncBrowserToAssets(Assets); } } void CreateBlueprintFromMenu(UToolMenu* Menu, UWorld* WorldAsset) { FToolMenuSection& Section = CreateLevelInstanceSection(Menu); FToolUIAction UIAction; UIAction.ExecuteAction.BindLambda([WorldAsset](const FToolMenuContext& MenuContext) { CreateBlueprintFromWorld(WorldAsset); }); Section.AddMenuEntry( "CreateLevelInstanceBlueprint", LOCTEXT("CreateLevelInstanceBlueprint", "New Blueprint..."), TAttribute(), TAttribute(), UIAction); } }; void FLevelInstanceEditorModule::StartupModule() { ExtendContextMenu(); FPropertyEditorModule& PropertyModule = FModuleManager::LoadModuleChecked("PropertyEditor"); PropertyModule.RegisterCustomClassLayout("LevelInstance", FOnGetDetailCustomizationInstance::CreateStatic(&FLevelInstanceActorDetails::MakeInstance)); PropertyModule.NotifyCustomizationModuleChanged(); // GEditor needs to be set before this module is loaded check(GEditor); GEditor->OnLevelActorDeleted().AddRaw(this, &FLevelInstanceEditorModule::OnLevelActorDeleted); EditorLevelUtils::CanMoveActorToLevelDelegate.AddRaw(this, &FLevelInstanceEditorModule::CanMoveActorToLevel); FLevelEditorModule& LevelEditorModule = FModuleManager::LoadModuleChecked("LevelEditor"); LevelEditorModule.OnMapChanged().AddRaw(this, &FLevelInstanceEditorModule::OnMapChanged); } void FLevelInstanceEditorModule::ShutdownModule() { if (GEditor) { GEditor->OnLevelActorDeleted().RemoveAll(this); } EditorLevelUtils::CanMoveActorToLevelDelegate.RemoveAll(this); if (FLevelEditorModule* LevelEditorModule = FModuleManager::GetModulePtr("LevelEditor")) { LevelEditorModule->OnMapChanged().RemoveAll(this); } } void FLevelInstanceEditorModule::OnLevelActorDeleted(AActor* Actor) { if (ULevelInstanceSubsystem* LevelInstanceSubsystem = Actor->GetWorld()->GetSubsystem()) { LevelInstanceSubsystem->OnActorDeleted(Actor); } } void FLevelInstanceEditorModule::OnMapChanged(UWorld* World, EMapChangeType MapChangeType) { // On Map Changed, Users will be asked to save unchanged maps. Once we hit the teardown we need to force // LevelInstance Edits to be cancelled. If they are still dirty it means the user decided not to save changes. if (World && MapChangeType == EMapChangeType::TearDownWorld) { if (ULevelInstanceSubsystem* LevelInstanceSubsystem = World->GetSubsystem()) { LevelInstanceSubsystem->DiscardEdits(); } } } void FLevelInstanceEditorModule::CanMoveActorToLevel(const AActor* ActorToMove, const ULevel* DestLevel, bool& bOutCanMove) { if (UWorld* World = ActorToMove->GetWorld()) { if (ULevelInstanceSubsystem* LevelInstanceSubsystem = World->GetSubsystem()) { if (!LevelInstanceSubsystem->CanMoveActorToLevel(ActorToMove)) { bOutCanMove = false; return; } } } } void FLevelInstanceEditorModule::ExtendContextMenu() { if (UToolMenu* Menu = UToolMenus::Get()->ExtendMenu("LevelEditor.ActorContextMenu")) { FToolMenuSection& Section = Menu->AddDynamicSection("ActorLevelInstance", FNewToolMenuDelegate::CreateLambda([this](UToolMenu* ToolMenu) { if (ToolMenu) { if (ULevelEditorContextMenuContext* LevelEditorMenuContext = ToolMenu->Context.FindContext()) { AActor* ContextActor = LevelEditorMenuContext->HitProxyActor; if (!ContextActor && GEditor->GetSelectedActorCount() == 1) { ContextActor = Cast(GEditor->GetSelectedActors()->GetSelectedObject(0)); } if (ContextActor) { LevelInstanceMenuUtils::CreateEditMenu(ToolMenu, ContextActor); LevelInstanceMenuUtils::CreateCommitMenu(ToolMenu, ContextActor); LevelInstanceMenuUtils::CreateSaveAsMenu(ToolMenu, ContextActor); LevelInstanceMenuUtils::CreateBreakMenu(ToolMenu, ContextActor); } LevelInstanceMenuUtils::CreateSetCurrentMenu(ToolMenu, ContextActor); LevelInstanceMenuUtils::CreateMoveSelectionToMenu(ToolMenu); LevelInstanceMenuUtils::CreateCreateMenu(ToolMenu); } } }), FToolMenuInsert(NAME_None, EToolMenuInsertType::First)); } if (UToolMenu* WorldAssetMenu = UToolMenus::Get()->ExtendMenu("ContentBrowser.AssetContextMenu.World")) { FToolMenuSection& Section = WorldAssetMenu->AddDynamicSection("ActorLevelInstance", FNewToolMenuDelegate::CreateLambda([this](UToolMenu* ToolMenu) { if (ToolMenu) { if (UContentBrowserAssetContextMenuContext* AssetMenuContext = ToolMenu->Context.FindContext()) { if (AssetMenuContext->SelectedObjects.Num() != 1) { return; } // World is already loaded by the AssetContextMenu code if (UWorld* WorldAsset = Cast(AssetMenuContext->SelectedObjects[0].Get())) { LevelInstanceMenuUtils::CreateBlueprintFromMenu(ToolMenu, WorldAsset); } } } }), FToolMenuInsert(NAME_None, EToolMenuInsertType::Default)); } } #undef LOCTEXT_NAMESPACE