// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class SourceControl : ModuleRules { public SourceControl(TargetInfo Target) { PrivateIncludePaths.Add("Developer/SourceControl/Private"); PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "InputCore", } ); if (Target.Platform != UnrealTargetPlatform.Linux) { PrivateDependencyModuleNames.AddRange( new string[] { "Slate", "EditorStyle" } ); } if (UEBuildConfiguration.bBuildEditor) { PrivateDependencyModuleNames.AddRange( new string[] { "Engine", "UnrealEd", } ); DynamicallyLoadedModuleNames.AddRange( new string[] { "AssetTools" } ); } if (UEBuildConfiguration.bBuildDeveloperTools) { PrivateDependencyModuleNames.AddRange( new string[] { "MessageLog", } ); } } }