// Copyright Epic Games, Inc. All Rights Reserved. #include "Modules/ModuleInterface.h" #include "Modules/ModuleManager.h" namespace Metasound { class METASOUNDENGINETEST_API FMetasoundEngineTestModule : public IModuleInterface { public: virtual void StartupModule() override { FModuleManager::Get().LoadModuleChecked("MetasoundFrontend"); FModuleManager::Get().LoadModuleChecked("MetasoundStandardNodes"); FModuleManager::Get().LoadModuleChecked("MetasoundEngine"); } }; } IMPLEMENT_MODULE(Metasound::FMetasoundEngineTestModule, MetasoundEngineTest);