// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class ActorAnimation : ModuleRules { public ActorAnimation(TargetInfo Target) { PrivateIncludePaths.Add("Runtime/ActorAnimation/Private"); PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "MovieScene", } ); } }