// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. #include "IOSRuntimeSettingsPrivatePCH.h" #include "IOSRuntimeSettings.h" UIOSRuntimeSettings::UIOSRuntimeSettings(const class FPostConstructInitializeProperties& PCIP) : Super(PCIP) { bEnableGameCenterSupport = true; bSupportsPortraitOrientation = true; BundleDisplayName = TEXT("UE4 Game"); BundleName = TEXT("MyUE4Game"); BundleIdentifier = TEXT("com.YourCompany.GameNameNoSpaces"); VersionInfo = TEXT("1.0.0"); } #if WITH_EDITOR void UIOSRuntimeSettings::PostEditChangeProperty(struct FPropertyChangedEvent& PropertyChangedEvent) { Super::PostEditChangeProperty(PropertyChangedEvent); // Ensure that at least one orientation is supported if (!bSupportsPortraitOrientation && !bSupportsUpsideDownOrientation && !bSupportsLandscapeLeftOrientation && !bSupportsLandscapeRightOrientation) { bSupportsPortraitOrientation = true; } } #endif