// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. #include "EngineMessagesPrivatePCH.h" /** * Implements the EngineMessages module. */ class FEngineMessagesModule : public IModuleInterface { public: // IModuleInterface interface virtual void StartupModule( ) override { } virtual void ShutdownModule( ) override { } virtual bool SupportsDynamicReloading( ) override { return true; } }; // Dummy class initialization UEngineServiceMessages::UEngineServiceMessages( const class FPostConstructInitializeProperties& PCIP ) : Super(PCIP) { } IMPLEMENT_MODULE(FEngineMessagesModule, EngineMessages);