// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class StatsViewer : ModuleRules { public StatsViewer(TargetInfo Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "InputCore", "Slate", "SlateCore", "EditorStyle", "RHI", "UnrealEd" } ); PrivateIncludePathModuleNames.AddRange( new string[] { "PropertyEditor" } ); DynamicallyLoadedModuleNames.AddRange( new string[] { "PropertyEditor" } ); PrivateIncludePaths.AddRange( new string[] { "Editor/StatsViewer/Private", "Editor/StatsViewer/Private/StatsPages", "Editor/StatsViewer/Private/StatsEntries" } ); } }