// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class MaterialEditor : ModuleRules { public MaterialEditor(TargetInfo Target) { PrivateIncludePathModuleNames.AddRange( new string[] { "AssetRegistry", "AssetTools", "Kismet", "EditorWidgets" } ); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "InputCore", "Engine", "Slate", "SlateCore", "EditorStyle", "ShaderCore", "RenderCore", "RHI", "UnrealEd", "PropertyEditor", "GraphEditor", } ); DynamicallyLoadedModuleNames.AddRange( new string[] { "AssetTools", "MainFrame", "PropertyEditor", "SceneOutliner", "ClassViewer", "ContentBrowser", "WorkspaceMenuStructure" } ); } }