// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. #pragma once class SGraphNodeSoundResult : public SGraphNode { public: SLATE_BEGIN_ARGS(SGraphNodeSoundResult){} SLATE_END_ARGS() void Construct(const FArguments& InArgs, class USoundCueGraphNode_Base* InNode); protected: // SGraphNode interface virtual TSharedRef CreateNodeContentArea() override; // End of SGraphNode interface };