// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class ClassViewer : ModuleRules { public ClassViewer(TargetInfo Target) { PrivateIncludePathModuleNames.AddRange( new string[] { "AssetRegistry", "EditorWidgets", "PropertyEditor" } ); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "InputCore", "Slate", "SlateCore", "EditorStyle", "UnrealEd", "PropertyEditor", "GameProjectGeneration" } ); DynamicallyLoadedModuleNames.AddRange( new string[] { "AssetRegistry", "EditorWidgets", "PropertyEditor" } ); } }