// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. #include "BlueprintGraphPrivatePCH.h" #include "KismetCompiler.h" #include "Kismet/KismetNodeHelperLibrary.h" #include "K2Node_GetEnumeratorNameAsString.h" #include "BlueprintNodeSpawner.h" #include "EditorCategoryUtils.h" UK2Node_GetEnumeratorNameAsString::UK2Node_GetEnumeratorNameAsString(const class FPostConstructInitializeProperties& PCIP) : Super(PCIP) { } void UK2Node_GetEnumeratorNameAsString::AllocateDefaultPins() { const UEdGraphSchema_K2* Schema = GetDefault(); CreatePin(EGPD_Input, Schema->PC_Byte, TEXT(""), NULL, false, false, EnumeratorPinName); CreatePin(EGPD_Output, Schema->PC_String, TEXT(""), NULL, false, false, Schema->PN_ReturnValue); } FString UK2Node_GetEnumeratorNameAsString::GetTooltip() const { return NSLOCTEXT("K2Node", "GetEnumeratorNameAsString_Tooltip", "Returns user friendly name of enumerator").ToString(); } FText UK2Node_GetEnumeratorNameAsString::GetNodeTitle(ENodeTitleType::Type TitleType) const { return NSLOCTEXT("K2Node", "GetEnumeratorNameAsString_Title", "Enum to String"); } void UK2Node_GetEnumeratorNameAsString::GetMenuActions(TArray& ActionListOut) const { UBlueprintNodeSpawner* NodeSpawner = UBlueprintNodeSpawner::Create(GetClass()); check(NodeSpawner != nullptr); ActionListOut.Add(NodeSpawner); } FName UK2Node_GetEnumeratorNameAsString::GetFunctionName() const { const FName FunctionName = GET_FUNCTION_NAME_CHECKED(UKismetNodeHelperLibrary, GetEnumeratorUserFriendlyName); return FunctionName; } FText UK2Node_GetEnumeratorNameAsString::GetMenuCategory() const { return FEditorCategoryUtils::GetCommonCategory(FCommonEditorCategory::String); }