// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. #include "BlueprintGraphPrivatePCH.h" #include "KismetCompiler.h" #include "Kismet/KismetNodeHelperLibrary.h" #include "Kismet/KismetSystemLibrary.h" #include "K2Node_GetEnumeratorName.h" #include "BlueprintNodeSpawner.h" #include "EditorCategoryUtils.h" FString UK2Node_GetEnumeratorName::EnumeratorPinName = TEXT("Enumerator"); UK2Node_GetEnumeratorName::UK2Node_GetEnumeratorName(const class FPostConstructInitializeProperties& PCIP) : Super(PCIP) { } void UK2Node_GetEnumeratorName::AllocateDefaultPins() { const UEdGraphSchema_K2* Schema = GetDefault(); CreatePin(EGPD_Input, Schema->PC_Byte, TEXT(""), NULL, false, false, EnumeratorPinName); CreatePin(EGPD_Output, Schema->PC_Name, TEXT(""), NULL, false, false, Schema->PN_ReturnValue); } FString UK2Node_GetEnumeratorName::GetTooltip() const { return NSLOCTEXT("K2Node", "GetEnumeratorName_Tooltip", "Returns name of enumerator").ToString(); } FText UK2Node_GetEnumeratorName::GetNodeTitle(ENodeTitleType::Type TitleType) const { return NSLOCTEXT("K2Node", "GetNode_Title", "Enum to Name"); } FText UK2Node_GetEnumeratorName::GetCompactNodeTitle() const { return NSLOCTEXT("K2Node", "CastSymbol", "\x2022"); } UEnum* UK2Node_GetEnumeratorName::GetEnum() const { const UEdGraphPin* InputPin = FindPinChecked(EnumeratorPinName); const UEdGraphPin* EnumPin = InputPin->LinkedTo.Num() ? InputPin->LinkedTo[0] : InputPin; return EnumPin ? Cast(EnumPin->PinType.PinSubCategoryObject.Get()) : NULL; } void UK2Node_GetEnumeratorName::ValidateNodeDuringCompilation(class FCompilerResultsLog& MessageLog) const { const UEdGraphSchema_K2* Schema = GetDefault(); const UEdGraphPin* OutputPin = FindPinChecked(Schema->PN_ReturnValue); /*Don't validate isolated nodes */ if (0 != OutputPin->LinkedTo.Num()) { EarlyValidation(MessageLog); } } void UK2Node_GetEnumeratorName::EarlyValidation(class FCompilerResultsLog& MessageLog) const { const UEnum* Enum = GetEnum(); if (NULL == Enum) { MessageLog.Error(*NSLOCTEXT("K2Node", "GetNumEnumEntries_NoIntput_Error", "@@ Must have non-default Enum input").ToString(), this); } } bool UK2Node_GetEnumeratorName::IsConnectionDisallowed(const UEdGraphPin* MyPin, const UEdGraphPin* OtherPin, FString& OutReason) const { const UEdGraphSchema_K2* Schema = GetDefault(); const UEdGraphPin* InputPin = FindPinChecked(EnumeratorPinName); if((InputPin == MyPin) && OtherPin && (OtherPin->PinType.PinCategory == Schema->PC_Byte)) { if(NULL == Cast(OtherPin->PinType.PinSubCategoryObject.Get())) { OutReason = NSLOCTEXT("K2Node", "GetNumEnumEntries_NotEnum_Msg", "Input is not an Enum.").ToString(); return true; } } return false; } FName UK2Node_GetEnumeratorName::GetFunctionName() const { const FName FunctionName = GET_FUNCTION_NAME_CHECKED(UKismetNodeHelperLibrary, GetEnumeratorName); return FunctionName; } void UK2Node_GetEnumeratorName::UpdatePinType() { UEdGraphPin* EnumPin = FindPinChecked(EnumeratorPinName); UEnum* Enum = GetEnum(); if (EnumPin->PinType.PinSubCategoryObject != Enum) { EnumPin->PinType.PinSubCategoryObject = Enum; PinTypeChanged(EnumPin); } } void UK2Node_GetEnumeratorName::PostReconstructNode() { Super::PostReconstructNode(); UpdatePinType(); } void UK2Node_GetEnumeratorName::NotifyPinConnectionListChanged(UEdGraphPin* Pin) { Super::NotifyPinConnectionListChanged(Pin); if (Pin == FindPinChecked(EnumeratorPinName)) { UpdatePinType(); } } void UK2Node_GetEnumeratorName::ExpandNode(class FKismetCompilerContext& CompilerContext, UEdGraph* SourceGraph) { Super::ExpandNode(CompilerContext, SourceGraph); if (CompilerContext.bIsFullCompile) { UEnum* Enum = GetEnum(); if(NULL == Enum) { CompilerContext.MessageLog.Error(*FString::Printf(*NSLOCTEXT("K2Node", "GetEnumeratorNam_Error_MustHaveValidName", "@@ must have a valid enum defined").ToString()), this); return; } const UEdGraphSchema_K2* Schema = CompilerContext.GetSchema(); const UFunction* Function = UKismetNodeHelperLibrary::StaticClass()->FindFunctionByName( GetFunctionName() ); check(NULL != Function); UK2Node_CallFunction* CallGetName = CompilerContext.SpawnIntermediateNode(this, SourceGraph); CallGetName->SetFromFunction(Function); CallGetName->AllocateDefaultPins(); check(CallGetName->IsNodePure()); //OPUTPUT PIN UEdGraphPin* OrgReturnPin = FindPinChecked(Schema->PN_ReturnValue); UEdGraphPin* NewReturnPin = CallGetName->GetReturnValuePin(); check(NULL != NewReturnPin); CompilerContext.MovePinLinksToIntermediate(*OrgReturnPin, *NewReturnPin); //ENUM PIN UEdGraphPin* EnumPin = CallGetName->FindPinChecked(TEXT("Enum")); Schema->TrySetDefaultObject(*EnumPin, Enum); check(EnumPin->DefaultObject == Enum); //INDEX PIN UEdGraphPin* OrgInputPin = FindPinChecked(EnumeratorPinName); UEdGraphPin* IndexPin = CallGetName->FindPinChecked(TEXT("EnumeratorIndex")); check(EGPD_Input == IndexPin->Direction && Schema->PC_Byte == IndexPin->PinType.PinCategory); CompilerContext.MovePinLinksToIntermediate(*OrgInputPin, *IndexPin); if (!IndexPin->LinkedTo.Num()) { //MAKE LITERAL BYTE FROM LITERAL ENUM const FString EnumLiteral = IndexPin->GetDefaultAsString(); const int32 NumericValue = Enum->FindEnumIndex(*EnumLiteral); if (NumericValue == INDEX_NONE) { CompilerContext.MessageLog.Error(*FString::Printf(*NSLOCTEXT("K2Node", "GetEnumeratorNam_Error_InvalidName", "@@ has invalid enum value '%s'").ToString(), *EnumLiteral), this); return; } const FString DefaultByteValue = FString::FromInt(NumericValue); // LITERAL BYTE FUNCTION const FName FunctionName = GET_FUNCTION_NAME_CHECKED(UKismetSystemLibrary, MakeLiteralByte); UK2Node_CallFunction* MakeLiteralByte = CompilerContext.SpawnIntermediateNode(this, SourceGraph); MakeLiteralByte->SetFromFunction(UKismetSystemLibrary::StaticClass()->FindFunctionByName(FunctionName)); MakeLiteralByte->AllocateDefaultPins(); UEdGraphPin* MakeLiteralByteReturnPin = MakeLiteralByte->FindPinChecked(Schema->PN_ReturnValue); Schema->TryCreateConnection(MakeLiteralByteReturnPin, IndexPin); UEdGraphPin* MakeLiteralByteInputPin = MakeLiteralByte->FindPinChecked(TEXT("Value")); MakeLiteralByteInputPin->DefaultValue = DefaultByteValue; } BreakAllNodeLinks(); } } void UK2Node_GetEnumeratorName::GetMenuActions(TArray& ActionListOut) const { UBlueprintNodeSpawner* NodeSpawner = UBlueprintNodeSpawner::Create(GetClass()); check(NodeSpawner != nullptr); ActionListOut.Add(NodeSpawner); } FText UK2Node_GetEnumeratorName::GetMenuCategory() const { return FEditorCategoryUtils::GetCommonCategory(FCommonEditorCategory::Name); }