// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. #pragma once #include "K2Node_InputAxisKeyEvent.h" #include "K2Node_InputVectorAxisEvent.generated.h" UCLASS(MinimalAPI) class UK2Node_InputVectorAxisEvent : public UK2Node_InputAxisKeyEvent { GENERATED_UCLASS_BODY() // Begin UK2Node interface virtual void ValidateNodeDuringCompilation(class FCompilerResultsLog& MessageLog) const override; virtual UClass* GetDynamicBindingClass() const override; virtual void RegisterDynamicBinding(UDynamicBlueprintBinding* BindingObject) const override; virtual void GetMenuActions(TArray& ActionListOut) const override; // End UK2Node interface };