// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. #include "AnimGraphPrivatePCH.h" #include "AnimGraphNode_CopyBone.h" ///////////////////////////////////////////////////// // UAnimGraphNode_CopyBoneSkeletalControl #define LOCTEXT_NAMESPACE "A3Nodes" UAnimGraphNode_CopyBone::UAnimGraphNode_CopyBone(const FPostConstructInitializeProperties& PCIP) : Super(PCIP) { } FText UAnimGraphNode_CopyBone::GetControllerDescription() const { return LOCTEXT("CopyBone", "Copy Bone"); } FString UAnimGraphNode_CopyBone::GetTooltip() const { return LOCTEXT("AnimGraphNode_CopyBone_Tooltip", "The Copy Bone control copies the Transform data or any component of it - i.e. Translation, Rotation, or Scale - from one bone to another.").ToString(); } FText UAnimGraphNode_CopyBone::GetNodeTitle(ENodeTitleType::Type TitleType) const { FFormatNamedArguments Args; Args.Add(TEXT("ControllerDescription"), GetControllerDescription()); Args.Add(TEXT("SourceBoneName"), FText::FromName(Node.SourceBone.BoneName)); Args.Add(TEXT("TargetBoneName"), FText::FromName(Node.TargetBone.BoneName)); return FText::Format(LOCTEXT("AnimGraphNode_CopyBone_Title", "{ControllerDescription}\nSource Bone: {SourceBoneName}\nTarget Bone: {TargetBoneName}"), Args); } #undef LOCTEXT_NAMESPACE