// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. #pragma once #include "AnimGraphNode_SkeletalControlBase.h" #include "Animation/BoneControllers/AnimNode_LookAt.h" #include "AnimGraphNode_LookAt.generated.h" UCLASS(MinimalAPI) class UAnimGraphNode_LookAt : public UAnimGraphNode_SkeletalControlBase { GENERATED_UCLASS_BODY() UPROPERTY(EditAnywhere, Category=Settings) FAnimNode_LookAt Node; public: // UEdGraphNode interface virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override; virtual FString GetTooltip() const override; virtual FString GetKeywords() const override; // End of UEdGraphNode interface // UAnimGraphNode_SkeletalControlBase interface ANIMGRAPH_API virtual void Draw(FPrimitiveDrawInterface* PDI, USkeletalMeshComponent* SkelMeshComp) const override; // End of UAnimGraphNode_SkeletalControlBase interface protected: // UAnimGraphNode_SkeletalControlBase interface virtual FText GetControllerDescription() const override; // End of UAnimGraphNode_SkeletalControlBase interface };