// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. #pragma once #include "AnimGraphNode_Base.h" #include "AnimGraphNode_BlendSpaceBase.generated.h" UCLASS(Abstract, MinimalAPI) class UAnimGraphNode_BlendSpaceBase : public UAnimGraphNode_Base { GENERATED_UCLASS_BODY() // UEdGraphNode interface virtual FLinearColor GetNodeTitleColor() const override; // End of UEdGraphNode interface // UAnimGraphNode_Base interface virtual void CustomizePinData(UEdGraphPin* Pin, FName SourcePropertyName, int32 ArrayIndex) const override; virtual void PreloadRequiredAssets() override; virtual void PostProcessPinName(const UEdGraphPin* Pin, FString& DisplayName) const override; // End of UAnimGraphNode_Base interface protected: static void GetBlendSpaceEntries(bool bWantAimOffsets, FGraphContextMenuBuilder& ContextMenuBuilder); UBlendSpaceBase* GetBlendSpace() const { return Cast(GetAnimationAsset()); } };