// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class Toolbox : ModuleRules { public Toolbox(TargetInfo Target) { PrivateIncludePathModuleNames.AddRange( new string[] { "GammaUI", "MainFrame", "ModuleUI" } ); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "InputCore", "Slate", "SlateCore", "EditorStyle" } ); DynamicallyLoadedModuleNames.AddRange( new string[] { "GammaUI", "MainFrame", "ModuleUI" } ); } }