// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class SettingsEditor : ModuleRules { public SettingsEditor(TargetInfo Target) { PublicDependencyModuleNames.AddRange( new string[] { "EditorStyle", "Slate", } ); PublicIncludePathModuleNames.AddRange( new string[] { "Settings", } ); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "InputCore", "DesktopPlatform", "PropertyEditor", "SlateCore", "SourceControl", "Analytics", "Engine", } ); PrivateIncludePaths.AddRange( new string[] { "Developer/SettingsEditor/Private", "Developer/SettingsEditor/Private/Models", "Developer/SettingsEditor/Private/Widgets", } ); } }