// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class RawMesh : ModuleRules { public RawMesh(TargetInfo Target) { PublicIncludePaths.AddRange(new string[] {"Developer/RawMesh/Public"}); PrivateDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject" }); } }