// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class ProfilerService : ModuleRules { public ProfilerService(TargetInfo Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", } ); PrivateDependencyModuleNames.AddRange( new string[] { "CoreUObject", "Engine", "ProfilerMessages", } ); PrivateIncludePathModuleNames.AddRange( new string[] { "Messaging", } ); } } }