// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. #include "DesktopPlatformPrivatePCH.h" #include "MacApplication.h" #include "FeedbackContextMarkup.h" #include "MacNativeFeedbackContext.h" #define LOCTEXT_NAMESPACE "DesktopPlatform" class FCocoaScopeContext { public: FCocoaScopeContext(void) { SCOPED_AUTORELEASE_POOL; PreviousContext = [NSOpenGLContext currentContext]; } ~FCocoaScopeContext( void ) { SCOPED_AUTORELEASE_POOL; NSOpenGLContext* NewContext = [NSOpenGLContext currentContext]; if (PreviousContext != NewContext) { if (PreviousContext) { [PreviousContext makeCurrentContext]; } else { [NSOpenGLContext clearCurrentContext]; } } } private: NSOpenGLContext* PreviousContext; }; /** * Custom accessory view class to allow choose kind of file extension */ @interface FFileDialogAccessoryView : NSView { @private NSPopUpButton* PopUpButton; NSTextField* TextField; NSSavePanel* DialogPanel; NSMutableArray* AllowedFileTypes; } - (id)initWithFrame:(NSRect)frameRect dialogPanel:(NSSavePanel*) panel; - (void)PopUpButtonAction: (id) sender; - (void)AddAllowedFileTypes: (NSArray*) array; - (void)SetExtensionsAtIndex: (int32) index; @end @implementation FFileDialogAccessoryView - (id)initWithFrame:(NSRect)frameRect dialogPanel:(NSSavePanel*) panel { self = [super initWithFrame: frameRect]; DialogPanel = panel; FString FieldText = LOCTEXT("FileExtension", "File extension:").ToString(); CFStringRef FieldTextCFString = FPlatformString::TCHARToCFString(*FieldText); TextField = [[NSTextField alloc] initWithFrame: NSMakeRect(0.0, 48.0, 90.0, 25.0) ]; [TextField setStringValue:(NSString*)FieldTextCFString]; [TextField setEditable:NO]; [TextField setBordered:NO]; [TextField setBackgroundColor:[NSColor controlColor]]; PopUpButton = [[NSPopUpButton alloc] initWithFrame: NSMakeRect(88.0, 50.0, 160.0, 25.0) ]; [PopUpButton setTarget: self]; [PopUpButton setAction:@selector(PopUpButtonAction:)]; [self addSubview: TextField]; [self addSubview: PopUpButton]; return self; } - (void)AddAllowedFileTypes: (NSMutableArray*) array { check( array ); AllowedFileTypes = array; int32 ArrayCount = [AllowedFileTypes count]; if( ArrayCount ) { check( ArrayCount % 2 == 0 ); [PopUpButton removeAllItems]; for( int32 Index = 0; Index < ArrayCount; Index += 2 ) { [PopUpButton addItemWithTitle: [AllowedFileTypes objectAtIndex: Index]]; } // Set allowed extensions [self SetExtensionsAtIndex: 0]; } else { // Allow all file types [DialogPanel setAllowedFileTypes:nil]; } } - (void)PopUpButtonAction: (id) sender { NSInteger Index = [PopUpButton indexOfSelectedItem]; [self SetExtensionsAtIndex: Index]; } - (void)SetExtensionsAtIndex: (int32) index { check( [AllowedFileTypes count] >= index * 2 ); NSString* ExtsToParse = [AllowedFileTypes objectAtIndex:index * 2 + 1]; if( [ExtsToParse compare:@"*.*"] == NSOrderedSame ) { [DialogPanel setAllowedFileTypes: nil]; } else { NSArray* ExtensionsWildcards = [ExtsToParse componentsSeparatedByString:@";"]; NSMutableArray* Extensions = [NSMutableArray arrayWithCapacity: [ExtensionsWildcards count]]; for( int32 Index = 0; Index < [ExtensionsWildcards count]; ++Index ) { NSString* Temp = [[ExtensionsWildcards objectAtIndex:Index] stringByTrimmingCharactersInSet:[NSCharacterSet characterSetWithCharactersInString:@"*."]]; [Extensions addObject: Temp]; } [DialogPanel setAllowedFileTypes: Extensions]; } } @end /** * Custom accessory view class to allow choose kind of file extension */ @interface FFontDialogAccessoryView : NSView { @private NSButton* OKButton; NSButton* CancelButton; bool Result; } - (id)initWithFrame: (NSRect)frameRect; - (bool)result; - (IBAction)onCancel: (id)sender; - (IBAction)onOK: (id)sender; @end @implementation FFontDialogAccessoryView : NSView - (id)initWithFrame: (NSRect)frameRect { [super initWithFrame: frameRect]; CancelButton = [[NSButton alloc] initWithFrame: NSMakeRect(10, 10, 80, 24)]; [CancelButton setTitle: @"Cancel"]; [CancelButton setBezelStyle: NSRoundedBezelStyle]; [CancelButton setButtonType: NSMomentaryPushInButton]; [CancelButton setAction: @selector(onCancel:)]; [CancelButton setTarget: self]; [self addSubview: CancelButton]; OKButton = [[NSButton alloc] initWithFrame: NSMakeRect(100, 10, 80, 24)]; [OKButton setTitle: @"OK"]; [OKButton setBezelStyle: NSRoundedBezelStyle]; [OKButton setButtonType: NSMomentaryPushInButton]; [OKButton setAction: @selector(onOK:)]; [OKButton setTarget: self]; [self addSubview: OKButton]; Result = false; return self; } - (bool)result { return Result; } - (IBAction)onCancel: (id)sender { Result = false; [NSApp stopModal]; } - (IBAction)onOK: (id)sender { Result = true; [NSApp stopModal]; } @end bool FDesktopPlatformMac::OpenFileDialog(const void* ParentWindowHandle, const FString& DialogTitle, const FString& DefaultPath, const FString& DefaultFile, const FString& FileTypes, uint32 Flags, TArray& OutFilenames) { return FileDialogShared(false, ParentWindowHandle, DialogTitle, DefaultPath, DefaultFile, FileTypes, Flags, OutFilenames); } bool FDesktopPlatformMac::OpenFileDialog(const void* ParentWindowHandle, const FString& DialogTitle, const FString& DefaultPath, const FString& DefaultFile, const FString& FileTypes, uint32 Flags, TArray& OutFilenames, int32& OutFilterIndex) { return FileDialogShared(false, ParentWindowHandle, DialogTitle, DefaultPath, DefaultFile, FileTypes, Flags, OutFilenames); } bool FDesktopPlatformMac::SaveFileDialog(const void* ParentWindowHandle, const FString& DialogTitle, const FString& DefaultPath, const FString& DefaultFile, const FString& FileTypes, uint32 Flags, TArray& OutFilenames) { return FileDialogShared(true, ParentWindowHandle, DialogTitle, DefaultPath, DefaultFile, FileTypes, Flags, OutFilenames); } bool FDesktopPlatformMac::OpenDirectoryDialog(const void* ParentWindowHandle, const FString& DialogTitle, const FString& DefaultPath, FString& OutFolderName) { SCOPED_AUTORELEASE_POOL; FCocoaScopeContext ContextGuard; MacApplication->SetCapture( NULL ); NSOpenPanel* Panel = [NSOpenPanel openPanel]; [Panel setCanChooseFiles: false]; [Panel setCanChooseDirectories: true]; [Panel setAllowsMultipleSelection: false]; [Panel setCanCreateDirectories: true]; CFStringRef Title = FPlatformString::TCHARToCFString(*DialogTitle); [Panel setTitle: (NSString*)Title]; CFRelease(Title); CFStringRef DefaultPathCFString = FPlatformString::TCHARToCFString(*DefaultPath); NSURL* DefaultPathURL = [NSURL fileURLWithPath: (NSString*)DefaultPathCFString]; [Panel setDirectoryURL: DefaultPathURL]; CFRelease(DefaultPathCFString); bool bSuccess = false; { FScopedSystemModalMode SystemModalScope; NSInteger Result = [Panel runModal]; if (Result == NSFileHandlingPanelOKButton) { NSURL *FolderURL = [[Panel URLs] objectAtIndex: 0]; TCHAR FolderPath[MAX_PATH]; FPlatformString::CFStringToTCHAR((CFStringRef)[FolderURL path], FolderPath); OutFolderName = FolderPath; FPaths::NormalizeFilename(OutFolderName); bSuccess = true; } } [Panel close]; MacApplication->ResetModifierKeys(); return bSuccess; } bool FDesktopPlatformMac::OpenFontDialog(const void* ParentWindowHandle, FString& OutFontName, float& OutHeight, EFontImportFlags::Type& OutFlags) { SCOPED_AUTORELEASE_POOL; FCocoaScopeContext ContextGuard; MacApplication->SetCapture( NULL ); NSFontPanel* Panel = [NSFontPanel sharedFontPanel]; [Panel setFloatingPanel: false]; [[Panel standardWindowButton: NSWindowCloseButton] setEnabled: false]; FFontDialogAccessoryView* AccessoryView = [[FFontDialogAccessoryView alloc] initWithFrame: NSMakeRect(0.0, 0.0, 190.0, 80.0)]; [Panel setAccessoryView: AccessoryView]; { FScopedSystemModalMode SystemModalScope; [NSApp runModalForWindow: Panel]; } [Panel close]; bool bSuccess = [AccessoryView result]; [Panel setAccessoryView: NULL]; [AccessoryView release]; [[Panel standardWindowButton: NSWindowCloseButton] setEnabled: true]; if( bSuccess ) { NSFont* Font = [Panel panelConvertFont: [NSFont userFontOfSize: 0]]; TCHAR FontName[MAX_PATH]; FPlatformString::CFStringToTCHAR((CFStringRef)[Font fontName], FontName); OutFontName = FontName; OutHeight = [Font pointSize]; uint32 FontFlags = EFontImportFlags::None; if( [Font underlineThickness] >= 1.0 ) { FontFlags |= EFontImportFlags::EnableUnderline; } OutFlags = static_cast(FontFlags); } MacApplication->ResetModifierKeys(); return bSuccess; } void OpenLauncherCommandLine( const FString& InCommandLine ) { FString CommandLine = InCommandLine; FString TransferFilePath = FPaths::Combine(FPlatformProcess::UserSettingsDir(), TEXT("UnrealEngineLauncher"), TEXT("com"), TEXT("transfer.tmp")); IFileManager& FileManager = IFileManager::Get(); FArchive* TransferFile = NULL; int32 RetryCount = 0; while (RetryCount < 2000) { TransferFile = FileManager.CreateFileWriter(*TransferFilePath, FILEWRITE_EvenIfReadOnly); if (TransferFile != nullptr) { break; } ++RetryCount; FPlatformProcess::Sleep(0.01f); } if (TransferFile == NULL) { TransferFile = FileManager.CreateFileWriter(*TransferFilePath, FILEWRITE_EvenIfReadOnly | FILEWRITE_NoFail); } if (TransferFile != NULL) { *TransferFile << CommandLine; TransferFile->Close(); delete TransferFile; } } bool FDesktopPlatformMac::OpenLauncher(bool Install, FString CommandLineParams ) { // If the launcher is already running, bring it to front NSArray* RunningLaunchers = [NSRunningApplication runningApplicationsWithBundleIdentifier: @"com.epicgames.UnrealEngineLauncher"]; if ([RunningLaunchers count] > 0) { NSRunningApplication* Launcher = [RunningLaunchers objectAtIndex: 0]; [Launcher activateWithOptions: NSApplicationActivateAllWindows | NSApplicationActivateIgnoringOtherApps]; OpenLauncherCommandLine(CommandLineParams); // create a temp file that will tell running Launcher instance to switch to Marketplace tab return true; } FString LaunchPath; bool bWasLaunched = false; if (FParse::Param(FCommandLine::Get(), TEXT("Dev"))) { LaunchPath = FPaths::Combine(*FPaths::EngineDir(), TEXT("Binaries"), TEXT("Mac"), TEXT("UnrealEngineLauncher-Mac-Debug.app/Contents/MacOS/UnrealEngineLauncher-Mac-Debug")); CommandLineParams += TEXT(" -noselfupdate"); } else { LaunchPath = TEXT("/Applications/Unreal Engine.app/Contents/MacOS/UnrealEngineLauncher-Mac-Shipping"); } if( !FPaths::FileExists(LaunchPath) ) { // The app could have been installed manually from the dmg, launch it where ever it is NSWorkspace* Workspace = [NSWorkspace sharedWorkspace]; NSString* Path = [Workspace fullPathForApplication:@"Unreal Engine"]; if( Path ) { NSURL* URL = [NSURL fileURLWithPath:Path]; if( URL ) { NSArray* Arguments = [NSArray arrayWithObjects:CommandLineParams.GetNSString(),nil]; bWasLaunched = [Workspace launchApplicationAtURL:URL options:0 configuration:[NSDictionary dictionaryWithObject:Arguments forKey:NSWorkspaceLaunchConfigurationArguments] error:nil]; OpenLauncherCommandLine(CommandLineParams); } } } if( !bWasLaunched ) { if( FPaths::FileExists(LaunchPath) ) { bWasLaunched = FPlatformProcess::CreateProc(*LaunchPath, *CommandLineParams, true, false, false, NULL, 0, *FPaths::GetPath(LaunchPath), NULL).IsValid(); } else if (Install) { // ... or run the installer if desired LaunchPath = FPaths::ConvertRelativePathToFull(FPaths::Combine(*FPaths::EngineDir(), TEXT("Extras/UnrealEngineLauncher/UnrealEngine.dmg"))); if (FPaths::FileExists(LaunchPath)) { FPlatformProcess::LaunchFileInDefaultExternalApplication(*LaunchPath); bWasLaunched = true; } else { bWasLaunched = false; } } } return bWasLaunched; } bool FDesktopPlatformMac::FileDialogShared(bool bSave, const void* ParentWindowHandle, const FString& DialogTitle, const FString& DefaultPath, const FString& DefaultFile, const FString& FileTypes, uint32 Flags, TArray& OutFilenames) { SCOPED_AUTORELEASE_POOL; FCocoaScopeContext ContextGuard; MacApplication->SetCapture( NULL ); NSSavePanel* Panel = bSave ? [NSSavePanel savePanel] : [NSOpenPanel openPanel]; if (!bSave) { NSOpenPanel* OpenPanel = (NSOpenPanel*)Panel; [OpenPanel setCanChooseFiles: true]; [OpenPanel setCanChooseDirectories: false]; [OpenPanel setAllowsMultipleSelection: Flags & EFileDialogFlags::Multiple]; } [Panel setCanCreateDirectories: bSave]; CFStringRef Title = FPlatformString::TCHARToCFString(*DialogTitle); [Panel setTitle: (NSString*)Title]; CFRelease(Title); CFStringRef DefaultPathCFString = FPlatformString::TCHARToCFString(*DefaultPath); NSURL* DefaultPathURL = [NSURL fileURLWithPath: (NSString*)DefaultPathCFString]; [Panel setDirectoryURL: DefaultPathURL]; CFRelease(DefaultPathCFString); CFStringRef FileNameCFString = FPlatformString::TCHARToCFString(*DefaultFile); [Panel setNameFieldStringValue: (NSString*)FileNameCFString]; CFRelease(FileNameCFString); FFileDialogAccessoryView* AccessoryView = [[FFileDialogAccessoryView alloc] initWithFrame: NSMakeRect( 0.0, 0.0, 250.0, 85.0 ) dialogPanel: Panel]; [Panel setAccessoryView: AccessoryView]; TArray FileTypesArray; int32 NumFileTypes = FileTypes.ParseIntoArray(&FileTypesArray, TEXT("|"), true); NSMutableArray* AllowedFileTypes = [NSMutableArray arrayWithCapacity: NumFileTypes]; if( NumFileTypes > 0 ) { for( int32 Index = 0; Index < NumFileTypes; ++Index ) { CFStringRef Type = FPlatformString::TCHARToCFString(*FileTypesArray[Index]); [AllowedFileTypes addObject: (NSString*)Type]; CFRelease(Type); } } [AccessoryView AddAllowedFileTypes:AllowedFileTypes]; bool bSuccess = false; NSWindow* FocusWindow = [[NSApplication sharedApplication] keyWindow]; { FScopedSystemModalMode SystemModalScope; NSInteger Result = [Panel runModal]; [AccessoryView release]; if (Result == NSFileHandlingPanelOKButton) { if (bSave) { TCHAR FilePath[MAX_PATH]; FPlatformString::CFStringToTCHAR((CFStringRef)[[Panel URL] path], FilePath); new(OutFilenames) FString(FilePath); } else { NSOpenPanel* OpenPanel = (NSOpenPanel*)Panel; for (NSURL *FileURL in [OpenPanel URLs]) { TCHAR FilePath[MAX_PATH]; FPlatformString::CFStringToTCHAR((CFStringRef)[FileURL path], FilePath); new(OutFilenames) FString(FilePath); } } // Make sure all filenames gathered have their paths normalized for (auto FilenameIt = OutFilenames.CreateIterator(); FilenameIt; ++FilenameIt) { FPaths::NormalizeFilename(*FilenameIt); } bSuccess = true; } } [Panel close]; MacApplication->ResetModifierKeys(); if(FocusWindow) { [FocusWindow makeKeyWindow]; } return bSuccess; } bool FDesktopPlatformMac::RegisterEngineInstallation(const FString &RootDir, FString &OutIdentifier) { bool bRes = false; if (IsValidRootDirectory(RootDir)) { FConfigFile ConfigFile; FString ConfigPath = FString(FPlatformProcess::ApplicationSettingsDir()) / FString(TEXT("UnrealEngine")) / FString(TEXT("Install.ini")); ConfigFile.Read(ConfigPath); FConfigSection &Section = ConfigFile.FindOrAdd(TEXT("Installations")); OutIdentifier = FGuid::NewGuid().ToString(EGuidFormats::DigitsWithHyphens); Section.AddUnique(*OutIdentifier, RootDir); ConfigFile.Dirty = true; ConfigFile.Write(ConfigPath); } return bRes; } void FDesktopPlatformMac::EnumerateEngineInstallations(TMap &OutInstallations) { EnumerateLauncherEngineInstallations(OutInstallations); // Create temp .uproject file to use with LSCopyApplicationURLsForURL FString UProjectPath = FString(FPlatformProcess::ApplicationSettingsDir()) / "Unreal.uproject"; FArchive* File = IFileManager::Get().CreateFileWriter(*UProjectPath, FILEWRITE_EvenIfReadOnly); if (File) { File->Close(); delete File; } else { FPlatformMisc::MessageBoxExt(EAppMsgType::Ok, *UProjectPath, TEXT("Error")); } FConfigFile ConfigFile; FString ConfigPath = FString(FPlatformProcess::ApplicationSettingsDir()) / FString(TEXT("UnrealEngine")) / FString(TEXT("Install.ini")); ConfigFile.Read(ConfigPath); FConfigSection &Section = ConfigFile.FindOrAdd(TEXT("Installations")); // Remove invalid entries TArray KeysToRemove; for (auto It : Section) { const FString& EngineDir = It.Value; if (EngineDir.Contains("Unreal Engine.app/Contents/") || EngineDir.Contains("/Users/Shared/UnrealEngine/Launcher") || !IFileManager::Get().DirectoryExists(*EngineDir)) { KeysToRemove.Add(It.Key); } } for (auto Key : KeysToRemove) { Section.Remove(Key); } CFArrayRef AllApps = LSCopyApplicationURLsForURL((__bridge CFURLRef)[NSURL fileURLWithPath:UProjectPath.GetNSString()], kLSRolesAll); if (AllApps) { const CFIndex AppsCount = CFArrayGetCount(AllApps); for (CFIndex Index = 0; Index < AppsCount; ++Index) { NSURL* AppURL = (NSURL*)CFArrayGetValueAtIndex(AllApps, Index); NSBundle* AppBundle = [NSBundle bundleWithURL:AppURL]; FString EngineDir = FString([[AppBundle bundlePath] stringByDeletingLastPathComponent]); if (([[AppBundle bundleIdentifier] isEqualToString:@"com.epicgames.UE4Editor"] || [[AppBundle bundleIdentifier] isEqualToString:@"com.epicgames.UE4EditorServices"]) && EngineDir.RemoveFromEnd(TEXT("/Engine/Binaries/Mac")) && !EngineDir.Contains("Unreal Engine.app/Contents/") && !EngineDir.Contains("/Users/Shared/UnrealEngine/Launcher")) { FString EngineId; const FName* Key = Section.FindKey(EngineDir); if (Key) { EngineId = Key->ToString(); } else { if (!OutInstallations.FindKey(EngineDir)) { EngineId = FGuid::NewGuid().ToString(EGuidFormats::DigitsWithHyphens); Section.AddUnique(*EngineId, EngineDir); ConfigFile.Dirty = true; } } if (!EngineId.IsEmpty() && !OutInstallations.Find(EngineId)) { OutInstallations.Add(EngineId, EngineDir); } } } ConfigFile.Write(ConfigPath); CFRelease(AllApps); } IFileManager::Get().Delete(*UProjectPath); } bool FDesktopPlatformMac::VerifyFileAssociations() { CFURLRef GlobalDefaultAppURL = NULL; OSStatus Status = LSGetApplicationForInfo(kLSUnknownType, kLSUnknownCreator, CFSTR("uproject"), kLSRolesAll, NULL, &GlobalDefaultAppURL); if (Status == noErr) { NSBundle* GlobalDefaultAppBundle = [NSBundle bundleWithURL:(__bridge NSURL*)GlobalDefaultAppURL]; CFRelease(GlobalDefaultAppURL); if ([[GlobalDefaultAppBundle bundleIdentifier] isEqualToString:@"com.epicgames.UE4EditorServices"]) { return true; } } return false; } bool FDesktopPlatformMac::UpdateFileAssociations() { OSStatus Status = LSSetDefaultRoleHandlerForContentType(CFSTR("com.epicgames.uproject"), kLSRolesAll, CFSTR("com.epicgames.UE4EditorServices")); return Status == noErr; } bool FDesktopPlatformMac::RunUnrealBuildTool(const FText& Description, const FString& RootDir, const FString& Arguments, FFeedbackContext* Warn) { // Get the path to UBT FString UnrealBuildToolPath = RootDir / TEXT("Engine/Binaries/DotNET/UnrealBuildTool.exe"); if(IFileManager::Get().FileSize(*UnrealBuildToolPath) < 0) { Warn->Logf(ELogVerbosity::Error, TEXT("Couldn't find UnrealBuildTool at '%s'"), *UnrealBuildToolPath); return false; } // On Mac we launch UBT with Mono FString ScriptPath = FPaths::ConvertRelativePathToFull(RootDir / TEXT("Engine/Build/BatchFiles/Mac/RunMono.sh")); FString CmdLineParams = FString::Printf(TEXT("\"%s\" \"%s\" %s"), *ScriptPath, *UnrealBuildToolPath, *Arguments); // Spawn it int32 ExitCode = 0; return FFeedbackContextMarkup::PipeProcessOutput(Description, TEXT("/bin/sh"), CmdLineParams, Warn, &ExitCode) && ExitCode == 0; } FFeedbackContext* FDesktopPlatformMac::GetNativeFeedbackContext() { static FMacNativeFeedbackContext Warn; return &Warn; } #undef LOCTEXT_NAMESPACE