// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class CollisionAnalyzer : ModuleRules { public CollisionAnalyzer(TargetInfo Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "InputCore", "Slate", "SlateCore", "EditorStyle", "Engine", "WorkspaceMenuStructure", } ); } }