// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class TextureAlignMode : ModuleRules { public TextureAlignMode(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "SlateCore", "Slate", "EditorFramework", "UnrealEd", "RenderCore", "LevelEditor", "GeometryMode", "BspMode", } ); } }