// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved. #include "NetworkPlatformFile.h" #include "Templates/ScopedPointer.h" #include "Misc/CommandLine.h" #include "Misc/Paths.h" #include "Misc/ScopedEvent.h" #include "HAL/ThreadSafeCounter.h" #include "Misc/ScopeLock.h" #include "Stats/StatsMisc.h" #include "Stats/Stats.h" #include "Async/AsyncWork.h" #include "Misc/ConfigCacheIni.h" #include "Misc/LocalTimestampDirectoryVisitor.h" #include "Misc/App.h" #include "Modules/ModuleManager.h" #include "DerivedDataCacheInterface.h" #include "Misc/PackageName.h" #include "HTTPTransport.h" #include "TCPTransport.h" #include "HAL/IPlatformFileModule.h" #include "Templates/UniquePtr.h" #include "UObject/Object.h" DEFINE_LOG_CATEGORY(LogNetworkPlatformFile); FString FNetworkPlatformFile::MP4Extension = TEXT(".mp4"); FString FNetworkPlatformFile::BulkFileExtension = TEXT(".ubulk"); FString FNetworkPlatformFile::ExpFileExtension = TEXT(".uexp"); FString FNetworkPlatformFile::FontFileExtension = TEXT(".ufont"); FNetworkPlatformFile::FNetworkPlatformFile() : bHasLoadedDDCDirectories(false) , InnerPlatformFile(NULL) , bIsUsable(false) , FileServerPort(0) , ConnectionFlags(EConnectionFlags::None) , HeartbeatFrequency(5.0f) , FinishedAsyncNetworkReadUnsolicitedFiles(NULL) , FinishedAsyncWriteUnsolicitedFiles(NULL) , Transport(NULL) { TotalWriteTime = 0.0; // total non async time spent writing to disk TotalNetworkSyncTime = 0.0; // total non async time spent syncing to network TotalTimeSpentInUnsolicitedPackages = 0.0; // total time async processing unsolicited packages TotalWaitForAsyncUnsolicitedPackages = 0.0; // total time spent waiting for unsolicited packages TotalFilesSynced = 0; // total number files synced from network TotalFilesFoundLocally = 0; TotalUnsolicitedPackages = 0; // total number unsolicited files synced UnsolicitedPackagesHits = 0; // total number of hits from waiting on unsolicited packages UnsolicitedPackageWaits = 0; // total number of waits on unsolicited packages } bool FNetworkPlatformFile::ShouldBeUsed(IPlatformFile* Inner, const TCHAR* CmdLine) const { FString HostIp; return FParse::Value(CmdLine, TEXT("-FileHostIP="), HostIp); } ITransport *CreateTransportForHostAddress(const FString &HostIp ) { if ( HostIp.StartsWith(TEXT("tcp://"))) { return new FTCPTransport(); } if ( HostIp.StartsWith(TEXT("http://"))) { #if ENABLE_HTTP_FOR_NF return new FHTTPTransport(); #endif } // no transport specified assuming tcp return new FTCPTransport(); } bool FNetworkPlatformFile::Initialize(IPlatformFile* Inner, const TCHAR* CmdLine) { bool bResult = false; FString HostIpString; if (FParse::Value(CmdLine, TEXT("-FileHostIP="), HostIpString)) { TArray HostIpList; if (HostIpString.ParseIntoArray(HostIpList, TEXT("+"), true) > 0) { for (int32 HostIpIndex = 0; !bResult && HostIpIndex < HostIpList.Num(); ++HostIpIndex) { // Try to initialize with each of the IP addresses found in the command line until we // get a working one. // find the correct transport for this ip address Transport = CreateTransportForHostAddress( HostIpList[HostIpIndex] ); UE_LOG(LogNetworkPlatformFile, Warning, TEXT("Created transport for %s."), *HostIpList[HostIpIndex]); if ( Transport ) { bResult = Transport->Initialize( *HostIpList[HostIpIndex] ) && InitializeInternal(Inner, *HostIpList[HostIpIndex]); if (bResult) break; UE_LOG(LogNetworkPlatformFile, Warning, TEXT("Failed to initialize %s."), *HostIpList[HostIpIndex]); // try a different host might be a different protocol delete Transport; } Transport = NULL; } } } return bResult; } bool FNetworkPlatformFile::InitializeInternal(IPlatformFile* Inner, const TCHAR* HostIP) { // This platform file requires an inner. check(Inner != NULL); InnerPlatformFile = Inner; if (HostIP == NULL) { UE_LOG(LogNetworkPlatformFile, Error, TEXT("No Host IP specified in the commandline.")); bIsUsable = false; return false; } // Save and Intermediate directories are always local LocalDirectories.Add(FPaths::EngineDir() / TEXT("Binaries")); LocalDirectories.Add(FPaths::EngineIntermediateDir()); LocalDirectories.Add(FPaths::ProjectDir() / TEXT("Binaries")); LocalDirectories.Add(FPaths::ProjectIntermediateDir()); LocalDirectories.Add(FPaths::ProjectSavedDir() / TEXT("Backup")); LocalDirectories.Add(FPaths::ProjectSavedDir() / TEXT("Config")); LocalDirectories.Add(FPaths::ProjectSavedDir() / TEXT("Logs")); LocalDirectories.Add(FPaths::ProjectSavedDir() / TEXT("Sandboxes")); if (InnerPlatformFile->GetLowerLevel()) { InnerPlatformFile->GetLowerLevel()->AddLocalDirectories(LocalDirectories); } else { InnerPlatformFile->AddLocalDirectories(LocalDirectories); } FNetworkFileArchive Payload(NFS_Messages::Heartbeat); FArrayReader Out; if (!SendPayloadAndReceiveResponse(Payload,Out)) bIsUsable = true; // lets see we can test whether the server is up. if (Out.Num()) { FCommandLine::AddToSubprocessCommandline( *FString::Printf( TEXT("-FileHostIP=%s"), HostIP ) ); bIsUsable = true; } return bIsUsable; } bool FNetworkPlatformFile::SendPayloadAndReceiveResponse(TArray& In, TArray& Out) { { FScopeLock ScopeLock(&SynchronizationObject); if ( FinishedAsyncNetworkReadUnsolicitedFiles ) { delete FinishedAsyncNetworkReadUnsolicitedFiles; FinishedAsyncNetworkReadUnsolicitedFiles = NULL; } } return Transport->SendPayloadAndReceiveResponse( In, Out ); } bool FNetworkPlatformFile::ReceiveResponse(TArray &Out ) { return Transport->ReceiveResponse( Out ); } void FNetworkPlatformFile::InitializeAfterSetActive() { double NetworkFileStartupTime = 0.0; { SCOPE_SECONDS_COUNTER(NetworkFileStartupTime); // send the filenames and timestamps to the server FNetworkFileArchive Payload(NFS_Messages::GetFileList); FillGetFileList(Payload); // send the directories over, and wait for a response FArrayReader Response; if (!SendPayloadAndReceiveResponse(Payload, Response)) { delete Transport; return; } else { // receive the cooked version information int32 ServerPackageVersion = 0; int32 ServerPackageLicenseeVersion = 0; ProcessServerInitialResponse(Response, ServerPackageVersion, ServerPackageLicenseeVersion); ProcessServerCachedFilesResponse(Response, ServerPackageVersion, ServerPackageLicenseeVersion); // make sure we can sync a file FString TestSyncFile = FPaths::Combine(*(FPaths::EngineDir()), TEXT("Config/BaseEngine.ini")); InnerPlatformFile->SetReadOnly(*TestSyncFile, false); InnerPlatformFile->DeleteFile(*TestSyncFile); if (InnerPlatformFile->FileExists(*TestSyncFile)) { UE_LOG(LogNetworkPlatformFile, Fatal, TEXT("Could not delete file sync test file %s."), *TestSyncFile); } EnsureFileIsLocal(TestSyncFile); if (!InnerPlatformFile->FileExists(*TestSyncFile) || InnerPlatformFile->FileSize(*TestSyncFile) < 1) { UE_LOG(LogNetworkPlatformFile, Fatal, TEXT("Could not sync test file %s."), *TestSyncFile); } } } FPlatformMisc::LowLevelOutputDebugStringf(TEXT("Network file startup time: %5.3f seconds\n"), NetworkFileStartupTime); } void FNetworkPlatformFile::ProcessServerCachedFilesResponse(FArrayReader& Response, const int32 ServerPackageVersion, const int32 ServerPackageLicenseeVersion) { /* The server root content directories */ TArray ServerRootContentDirectories; Response << ServerRootContentDirectories; // receive a list of the cache files and their timestamps TMap ServerCachedFiles; Response << ServerCachedFiles; bool bDeleteAllFiles = true; // Check the stored cooked version FString CookedVersionFile = FPaths::GeneratedConfigDir() / TEXT("CookedVersion.txt"); if (InnerPlatformFile->FileExists(*CookedVersionFile) == true) { IFileHandle* FileHandle = InnerPlatformFile->OpenRead(*CookedVersionFile); if (FileHandle != NULL) { int32 StoredPackageCookedVersion; int32 StoredPackageCookedLicenseeVersion; if (FileHandle->Read((uint8*)&StoredPackageCookedVersion, sizeof(int32)) == true) { if (FileHandle->Read((uint8*)&StoredPackageCookedLicenseeVersion, sizeof(int32)) == true) { if ((ServerPackageVersion == StoredPackageCookedVersion) && (ServerPackageLicenseeVersion == StoredPackageCookedLicenseeVersion)) { bDeleteAllFiles = false; } else { UE_LOG(LogNetworkPlatformFile, Display, TEXT("Engine version mismatch: Server %d.%d, Stored %d.%d\n"), ServerPackageVersion, ServerPackageLicenseeVersion, StoredPackageCookedVersion, StoredPackageCookedLicenseeVersion); } } } delete FileHandle; } } else { UE_LOG(LogNetworkPlatformFile, Display, TEXT("Cooked version file missing: %s\n"), *CookedVersionFile); } if (bDeleteAllFiles == true) { // Make sure the config file exists... InnerPlatformFile->CreateDirectoryTree(*(FPaths::GeneratedConfigDir())); // Update the cooked version file IFileHandle* FileHandle = InnerPlatformFile->OpenWrite(*CookedVersionFile); if (FileHandle != NULL) { FileHandle->Write((const uint8*)&ServerPackageVersion, sizeof(int32)); FileHandle->Write((const uint8*)&ServerPackageLicenseeVersion, sizeof(int32)); delete FileHandle; } } // list of directories to skip TArray DirectoriesToSkip; TArray DirectoriesToNotRecurse; // use the timestamp grabbing visitor to get all the content times FLocalTimestampDirectoryVisitor Visitor(*InnerPlatformFile, DirectoriesToSkip, DirectoriesToNotRecurse, false); /*TArray RootContentPaths; FPackageName::QueryRootContentPaths(RootContentPaths); */ for (TArray::TConstIterator RootPathIt(ServerRootContentDirectories); RootPathIt; ++RootPathIt) { /*const FString& RootPath = *RootPathIt; const FString& ContentFolder = FPackageName::LongPackageNameToFilename(RootPath);*/ const FString& ContentFolder = *RootPathIt; InnerPlatformFile->IterateDirectory(*ContentFolder, Visitor); } // delete out of date files using the server cached files for (TMap::TIterator It(ServerCachedFiles); It; ++It) { bool bDeleteFile = bDeleteAllFiles; FString ServerFile = It.Key(); // Convert the filename to the client version ConvertServerFilenameToClientFilename(ServerFile); // Set it in the visitor file times list // If there is any pathing difference (relative path, or whatever) between the server's filelist and the results // of platform directory iteration then this will Add a new entry rather than override the existing one. This causes local file deletes // and longer loads as we will never see the benefits of local device caching. Visitor.FileTimes.Add(ServerFile, FDateTime::MinValue()); if (bDeleteFile == false) { // Check the time stamps... // get local time FDateTime LocalTime = InnerPlatformFile->GetTimeStamp(*ServerFile); // If local time == MinValue than the file does not exist in the cache. if (LocalTime != FDateTime::MinValue()) { FDateTime ServerTime = It.Value(); // delete if out of date // We will use 1.0 second as the tolerance to cover any platform differences in resolution FTimespan TimeDiff = LocalTime - ServerTime; double TimeDiffInSeconds = TimeDiff.GetTotalSeconds(); bDeleteFile = (TimeDiffInSeconds > 1.0) || (TimeDiffInSeconds < -1.0); if (bDeleteFile == true) { if (InnerPlatformFile->FileExists(*ServerFile) == true) { UE_LOG(LogNetworkPlatformFile, Display, TEXT("Deleting cached file: TimeDiff %5.3f, %s"), TimeDiffInSeconds, *It.Key()); } else { // It's a directory bDeleteFile = false; } } else { UE_LOG(LogNetworkPlatformFile, Display, TEXT("Keeping cached file: %s, TimeDiff worked out ok"), *ServerFile); } } } if (bDeleteFile == true) { UE_LOG(LogNetworkPlatformFile, Display, TEXT("Deleting cached file: %s"), *ServerFile); InnerPlatformFile->DeleteFile(*ServerFile); } } // Any content files we have locally that were not cached, delete them for (TMap::TIterator It(Visitor.FileTimes); It; ++It) { if ( FCString::Stricmp( *FPaths::GetExtension( It.Key() ), TEXT("pak")) == 0 ) { // ignore pak files they won't be mounted anyway continue; } if (It.Value() != FDateTime::MinValue()) { // This was *not* found in the server file list... delete it UE_LOG(LogNetworkPlatformFile, Display, TEXT("Deleting cached file: %s"), *It.Key()); InnerPlatformFile->DeleteFile(*It.Key()); } } } FNetworkPlatformFile::~FNetworkPlatformFile() { if (!GIsRequestingExit) // the socket subsystem is probably already gone, so it will crash if we clean up { FScopeLock ScopeLock(&SynchronizationObject); if ( FinishedAsyncNetworkReadUnsolicitedFiles ) { delete FinishedAsyncNetworkReadUnsolicitedFiles; // wait here for any async unsolicited files to finish reading being read from the network FinishedAsyncNetworkReadUnsolicitedFiles = NULL; } if ( FinishedAsyncWriteUnsolicitedFiles ) { delete FinishedAsyncWriteUnsolicitedFiles; // wait here for any async unsolicited files to finish writing FinishedAsyncWriteUnsolicitedFiles = NULL; } delete Transport; // close our sockets. } } bool FNetworkPlatformFile::DeleteFile(const TCHAR* Filename) { // FScopeLock ScopeLock(&SynchronizationObject); // make and send payload (this is how we would do for sending all commands over the network) // FNetworkFileArchive Payload(NFS_Messages::DeleteFile); // Payload << Filename; // return FNFSMessageHeader::WrapAndSendPayload(Payload, FileSocket); // perform a local operation return InnerPlatformFile->DeleteFile(Filename); } bool FNetworkPlatformFile::MoveFile(const TCHAR* To, const TCHAR* From) { // FScopeLock ScopeLock(&SynchronizationObject); // make and send payload (this is how we would do for sending all commands over the network) // FNetworkFileArchive Payload(NFS_Messages::MoveFile); // Payload << To << From; // return FNFSMessageHeader::WrapAndSendPayload(Payload, FileSocket); FString RelativeFrom = From; MakeStandardNetworkFilename(RelativeFrom); // don't copy files in local directories if (!IsInLocalDirectory(RelativeFrom)) { // make sure the source file exists here EnsureFileIsLocal(RelativeFrom); } // perform a local operation return InnerPlatformFile->MoveFile(To, From); } bool FNetworkPlatformFile::SetReadOnly(const TCHAR* Filename, bool bNewReadOnlyValue) { // FScopeLock ScopeLock(&SynchronizationObject); // perform a local operation return InnerPlatformFile->SetReadOnly(Filename, bNewReadOnlyValue); } void FNetworkPlatformFile::SetTimeStamp(const TCHAR* Filename, FDateTime DateTime) { // perform a local operation InnerPlatformFile->SetTimeStamp(Filename, DateTime); } IFileHandle* FNetworkPlatformFile::OpenRead(const TCHAR* Filename, bool bAllowWrite) { // FScopeLock ScopeLock(&SynchronizationObject); FString RelativeFilename = Filename; MakeStandardNetworkFilename(RelativeFilename); // don't copy files in local directories if (!IsInLocalDirectory(RelativeFilename)) { EnsureFileIsLocal(RelativeFilename); } double StartTime; float ThisTime; StartTime = FPlatformTime::Seconds(); IFileHandle* Result = InnerPlatformFile->OpenRead(Filename, bAllowWrite); ThisTime = 1000.0f * float(FPlatformTime::Seconds() - StartTime); //UE_LOG(LogNetworkPlatformFile, Display, TEXT("Open local file %6.2fms"), ThisTime); return Result; } IFileHandle* FNetworkPlatformFile::OpenWrite(const TCHAR* Filename, bool bAppend, bool bAllowRead) { // FScopeLock ScopeLock(&SynchronizationObject); // just let the physical file interface write the file (we don't write over the network) return InnerPlatformFile->OpenWrite(Filename, bAppend, bAllowRead); } bool FNetworkPlatformFile::CreateDirectoryTree(const TCHAR* Directory) { // FScopeLock ScopeLock(&SynchronizationObject); // perform a local operation return InnerPlatformFile->CreateDirectoryTree(Directory); } bool FNetworkPlatformFile::CreateDirectory(const TCHAR* Directory) { // FScopeLock ScopeLock(&SynchronizationObject); // perform a local operation return InnerPlatformFile->CreateDirectory(Directory); } bool FNetworkPlatformFile::DeleteDirectory(const TCHAR* Directory) { // FScopeLock ScopeLock(&SynchronizationObject); // perform a local operation return InnerPlatformFile->DeleteDirectory(Directory); } FFileStatData FNetworkPlatformFile::GetStatData(const TCHAR* FilenameOrDirectory) { // FScopeLock ScopeLock(&SynchronizationObject); // perform a local operation return InnerPlatformFile->GetStatData(FilenameOrDirectory); } bool FNetworkPlatformFile::IterateDirectory(const TCHAR* InDirectory, IPlatformFile::FDirectoryVisitor& Visitor) { // FScopeLock ScopeLock(&SynchronizationObject); // for .dll, etc searches that don't specify a path, we need to strip off the path // before we send it to the visitor bool bHadNoPath = InDirectory[0] == 0; // local files go right to the source FString RelativeDirectory = InDirectory; MakeStandardNetworkFilename(RelativeDirectory); if (IsInLocalDirectory(RelativeDirectory)) { return InnerPlatformFile->IterateDirectory(InDirectory, Visitor); } // we loop until this is false bool RetVal = true; FServerTOC::FDirectory* ServerDirectory = ServerFiles.FindDirectory(RelativeDirectory); if (ServerDirectory != NULL) { // loop over the server files and look if they are in this exact directory for (FServerTOC::FDirectory::TIterator It(*ServerDirectory); It && RetVal == true; ++It) { if (FPaths::GetPath(It.Key()) == RelativeDirectory) { // timestamps of 0 mean directories bool bIsDirectory = It.Value() == 0; // visit (stripping off the path if needed) RetVal = Visitor.Visit(bHadNoPath ? *FPaths::GetCleanFilename(It.Key()) : *It.Key(), bIsDirectory); } } } return RetVal; } bool FNetworkPlatformFile::IterateDirectoryRecursively(const TCHAR* InDirectory, IPlatformFile::FDirectoryVisitor& Visitor) { // FScopeLock ScopeLock(&SynchronizationObject); // local files go right to the source FString RelativeDirectory = InDirectory; MakeStandardNetworkFilename(RelativeDirectory); if (IsInLocalDirectory(RelativeDirectory)) { return InnerPlatformFile->IterateDirectoryRecursively(InDirectory, Visitor); } // we loop until this is false bool RetVal = true; for (TMap::TIterator DirIt(ServerFiles.Directories); DirIt && RetVal == true; ++DirIt) { if (DirIt.Key().StartsWith(RelativeDirectory)) { FServerTOC::FDirectory& ServerDirectory = *DirIt.Value(); // loop over the server files and look if they are in this exact directory for (FServerTOC::FDirectory::TIterator It(ServerDirectory); It && RetVal == true; ++It) { // timestamps of 0 mean directories bool bIsDirectory = It.Value() == 0; // visit! RetVal = Visitor.Visit(*It.Key(), bIsDirectory); } } } return RetVal; } bool FNetworkPlatformFile::IterateDirectoryStat(const TCHAR* InDirectory, IPlatformFile::FDirectoryStatVisitor& Visitor) { // FScopeLock ScopeLock(&SynchronizationObject); // for .dll, etc searches that don't specify a path, we need to strip off the path // before we send it to the visitor bool bHadNoPath = InDirectory[0] == 0; // local files go right to the source FString RelativeDirectory = InDirectory; MakeStandardNetworkFilename(RelativeDirectory); if (IsInLocalDirectory(RelativeDirectory)) { return InnerPlatformFile->IterateDirectoryStat(InDirectory, Visitor); } // we loop until this is false bool RetVal = true; FServerTOC::FDirectory* ServerDirectory = ServerFiles.FindDirectory(RelativeDirectory); if (ServerDirectory != NULL) { // loop over the server files and look if they are in this exact directory for (FServerTOC::FDirectory::TIterator It(*ServerDirectory); It && RetVal == true; ++It) { if (FPaths::GetPath(It.Key()) == RelativeDirectory) { // timestamps of 0 mean directories bool bIsDirectory = It.Value() == 0; // todo: this data is just wrong for most things, but can we afford to get the files from the server to get the correct info? Could the server provide this instead? const FFileStatData StatData( FDateTime::MinValue(), FDateTime::MinValue(), (bIsDirectory) ? FDateTime::MinValue() : It.Value(), -1, // FileSize bIsDirectory, true // IsReadOnly ); // visit (stripping off the path if needed) RetVal = Visitor.Visit(bHadNoPath ? *FPaths::GetCleanFilename(It.Key()) : *It.Key(), StatData); } } } return RetVal; } bool FNetworkPlatformFile::IterateDirectoryStatRecursively(const TCHAR* InDirectory, IPlatformFile::FDirectoryStatVisitor& Visitor) { // FScopeLock ScopeLock(&SynchronizationObject); // local files go right to the source FString RelativeDirectory = InDirectory; MakeStandardNetworkFilename(RelativeDirectory); if (IsInLocalDirectory(RelativeDirectory)) { return InnerPlatformFile->IterateDirectoryStatRecursively(InDirectory, Visitor); } // we loop until this is false bool RetVal = true; for (TMap::TIterator DirIt(ServerFiles.Directories); DirIt && RetVal == true; ++DirIt) { if (DirIt.Key().StartsWith(RelativeDirectory)) { FServerTOC::FDirectory& ServerDirectory = *DirIt.Value(); // loop over the server files and look if they are in this exact directory for (FServerTOC::FDirectory::TIterator It(ServerDirectory); It && RetVal == true; ++It) { // timestamps of 0 mean directories bool bIsDirectory = It.Value() == 0; // todo: this data is just wrong for most things, but can we afford to get the files from the server to get the correct info? Could the server provide this instead? const FFileStatData StatData( FDateTime::MinValue(), FDateTime::MinValue(), (bIsDirectory) ? FDateTime::MinValue() : It.Value(), 0, // FileSize bIsDirectory, true // IsReadOnly ); // visit! RetVal = Visitor.Visit(*It.Key(), StatData); } } } return RetVal; } bool FNetworkPlatformFile::DeleteDirectoryRecursively(const TCHAR* Directory) { // FScopeLock ScopeLock(&SynchronizationObject); // perform a local operation return InnerPlatformFile->DeleteDirectory(Directory); } bool FNetworkPlatformFile::CopyFile(const TCHAR* To, const TCHAR* From, EPlatformFileRead ReadFlags, EPlatformFileWrite WriteFlags) { // FScopeLock ScopeLock(&SynchronizationObject); FString RelativeFrom = From; MakeStandardNetworkFilename(RelativeFrom); // don't copy files in local directories if (!IsInLocalDirectory(RelativeFrom)) { // make sure the source file exists here EnsureFileIsLocal(RelativeFrom); } // perform a local operation return InnerPlatformFile->CopyFile(To, From, ReadFlags, WriteFlags); } FString FNetworkPlatformFile::ConvertToAbsolutePathForExternalAppForRead( const TCHAR* Filename ) { FString RelativeFrom = Filename; MakeStandardNetworkFilename(RelativeFrom); if (!IsInLocalDirectory(RelativeFrom)) { EnsureFileIsLocal(RelativeFrom); } return InnerPlatformFile->ConvertToAbsolutePathForExternalAppForRead(Filename); } FString FNetworkPlatformFile::ConvertToAbsolutePathForExternalAppForWrite( const TCHAR* Filename ) { FString RelativeFrom = Filename; MakeStandardNetworkFilename(RelativeFrom); if (!IsInLocalDirectory(RelativeFrom)) { EnsureFileIsLocal(RelativeFrom); } return InnerPlatformFile->ConvertToAbsolutePathForExternalAppForWrite(Filename); } bool FNetworkPlatformFile::DirectoryExists(const TCHAR* Directory) { if (InnerPlatformFile->DirectoryExists(Directory)) { return true; } // If there are any syncable files in this directory, consider it existing FString RelativeDirectory = Directory; MakeStandardNetworkFilename(RelativeDirectory); FServerTOC::FDirectory* ServerDirectory = ServerFiles.FindDirectory(RelativeDirectory); return ServerDirectory != NULL; } void FNetworkPlatformFile::GetFileInfo(const TCHAR* Filename, FFileInfo& Info) { FString RelativeFilename = Filename; MakeStandardNetworkFilename(RelativeFilename); // don't copy files in local directories if (!IsInLocalDirectory(RelativeFilename)) { EnsureFileIsLocal(RelativeFilename); } const FFileStatData StatData = InnerPlatformFile->GetStatData(Filename); Info.FileExists = StatData.bIsValid && !StatData.bIsDirectory; Info.ReadOnly = StatData.bIsReadOnly; Info.Size = StatData.FileSize; Info.TimeStamp = StatData.ModificationTime; Info.AccessTimeStamp = StatData.AccessTime; } void FNetworkPlatformFile::ConvertServerFilenameToClientFilename(FString& FilenameToConvert) { FNetworkPlatformFile::ConvertServerFilenameToClientFilename(FilenameToConvert, ServerEngineDir, ServerProjectDir); } void FNetworkPlatformFile::FillGetFileList(FNetworkFileArchive& Payload) { TArray TargetPlatformNames; FPlatformMisc::GetValidTargetPlatforms(TargetPlatformNames); FString GameName = FApp::GetProjectName(); if (FPaths::IsProjectFilePathSet()) { GameName = FPaths::GetProjectFilePath(); } FString EngineRelPath = FPaths::EngineDir(); FString EngineRelPluginPath = FPaths::EnginePluginsDir(); FString GameRelPath = FPaths::ProjectDir(); FString GameRelPluginPath = FPaths::ProjectPluginsDir(); TArray Directories; Directories.Add(EngineRelPath); Directories.Add(EngineRelPluginPath); Directories.Add(GameRelPath); Directories.Add(GameRelPluginPath); Payload << TargetPlatformNames; Payload << GameName; Payload << EngineRelPath; Payload << GameRelPath; Payload << Directories; Payload << ConnectionFlags; FString VersionInfo = GetVersionInfo(); Payload << VersionInfo; } void FNetworkPlatformFile::ProcessServerInitialResponse(FArrayReader& InResponse, int32& OutServerPackageVersion, int32& OutServerPackageLicenseeVersion) { // Receive the cooked version information. InResponse << OutServerPackageVersion; InResponse << OutServerPackageLicenseeVersion; // receive the server engine and game dir InResponse << ServerEngineDir; InResponse << ServerProjectDir; UE_LOG(LogNetworkPlatformFile, Display, TEXT(" Server EngineDir = %s"), *ServerEngineDir); UE_LOG(LogNetworkPlatformFile, Display, TEXT(" Local EngineDir = %s"), *FPaths::EngineDir()); UE_LOG(LogNetworkPlatformFile, Display, TEXT(" Server ProjectDir = %s"), *ServerProjectDir); UE_LOG(LogNetworkPlatformFile, Display, TEXT(" Local ProjectDir = %s"), *FPaths::ProjectDir()); // Receive a list of files and their timestamps. TMap ServerFileMap; InResponse << ServerFileMap; for (TMap::TIterator It(ServerFileMap); It; ++It) { FString ServerFile = It.Key(); ConvertServerFilenameToClientFilename(ServerFile); ServerFiles.AddFileOrDirectory(ServerFile, It.Value()); } } FString FNetworkPlatformFile::GetVersionInfo() const { return FString(""); } bool FNetworkPlatformFile::SendReadMessage(uint8* Destination, int64 BytesToRead) { // FScopeLock ScopeLock(&SynchronizationObject); return true; } bool FNetworkPlatformFile::SendWriteMessage(const uint8* Source, int64 BytesToWrite) { // FScopeLock ScopeLock(&SynchronizationObject); return true; } bool FNetworkPlatformFile::SendMessageToServer(const TCHAR* Message, IPlatformFile::IFileServerMessageHandler* Handler) { // handle the recompile shaders message // @todo: Maybe we should just send the string message to the server, but then we'd have to // handle the return from the server in a generic way if (FCString::Stricmp(Message, TEXT("RecompileShaders")) == 0) { FNetworkFileArchive Payload(NFS_Messages::RecompileShaders); // let the handler fill out the object Handler->FillPayload(Payload); FArrayReader Response; { FScopeLock ScopeLock(&SynchronizationObject); if (!SendPayloadAndReceiveResponse(Payload, Response)) { return false; } } // locally delete any files that were modified on the server, so that any read will recache the file // this has to be done in this class, not in the Handler (which can't access these members) TArray ModifiedFiles; Response << ModifiedFiles; if( InnerPlatformFile != NULL ) { for (int32 Index = 0; Index < ModifiedFiles.Num(); Index++) { InnerPlatformFile->DeleteFile(*ModifiedFiles[Index]); CachedLocalFiles.Remove(ModifiedFiles[Index]); ServerFiles.AddFileOrDirectory(ModifiedFiles[Index], FDateTime::UtcNow()); } } // let the handler process the response directly Handler->ProcessResponse(Response); } return true; } static FThreadSafeCounter OutstandingAsyncWrites; class FAsyncNetworkWriteWorker : public FNonAbandonableTask { public: /** Filename To write to**/ FString Filename; /** An archive to read the file contents from */ FArchive* FileArchive; /** timestamp for the file **/ FDateTime ServerTimeStamp; IPlatformFile& InnerPlatformFile; FScopedEvent* Event; uint8 Buffer[128 * 1024]; /** Constructor */ FAsyncNetworkWriteWorker(const TCHAR* InFilename, FArchive* InArchive, FDateTime InServerTimeStamp, IPlatformFile* InInnerPlatformFile, FScopedEvent* InEvent) : Filename(InFilename) , FileArchive(InArchive) , ServerTimeStamp(InServerTimeStamp) , InnerPlatformFile(*InInnerPlatformFile) , Event(InEvent) { } /** Write the file */ void DoWork() { if (InnerPlatformFile.FileExists(*Filename)) { InnerPlatformFile.SetReadOnly(*Filename, false); InnerPlatformFile.DeleteFile(*Filename); } // Read FileSize first so that the correct amount of data is read from the archive // before exiting this worker. uint64 FileSize; *FileArchive << FileSize; if (ServerTimeStamp != FDateTime::MinValue()) // if the file didn't actually exist on the server, don't create a zero byte file { FString TempFilename = Filename + TEXT(".tmp"); InnerPlatformFile.CreateDirectoryTree(*FPaths::GetPath(Filename)); { TUniquePtr FileHandle; FileHandle.Reset(InnerPlatformFile.OpenWrite(*TempFilename)); if (!FileHandle) { UE_LOG(LogNetworkPlatformFile, Fatal, TEXT("Could not open file for writing '%s'."), *TempFilename); } // now write the file from bytes pulled from the archive // read/write a chunk at a time uint64 RemainingData = FileSize; while (RemainingData) { // read next chunk from archive uint32 LocalSize = FPlatformMath::Min(ARRAY_COUNT(Buffer), RemainingData); FileArchive->Serialize(Buffer, LocalSize); // write it out if (!FileHandle->Write(Buffer, LocalSize)) { UE_LOG(LogNetworkPlatformFile, Fatal, TEXT("Could not write '%s'."), *TempFilename); } // decrement how much is left RemainingData -= LocalSize; } // delete async write archives if (Event) { delete FileArchive; } if (InnerPlatformFile.FileSize(*TempFilename) != FileSize) { UE_LOG(LogNetworkPlatformFile, Fatal, TEXT("Did not write '%s'."), *TempFilename); } } // rename from temp filename to real filename InnerPlatformFile.MoveFile(*Filename, *TempFilename); // now set the server's timestamp on the local file (so we can make valid comparisons) InnerPlatformFile.SetTimeStamp(*Filename, ServerTimeStamp); FDateTime CheckTime = InnerPlatformFile.GetTimeStamp(*Filename); if (CheckTime < ServerTimeStamp) { UE_LOG(LogNetworkPlatformFile, Fatal, TEXT("Could Not Set Timestamp '%s' %s < %s."), *Filename, *CheckTime.ToString(), *ServerTimeStamp.ToString()); } } if (Event) { if (OutstandingAsyncWrites.Decrement() == 0) { Event->Trigger(); // last file, fire trigger } } } FORCEINLINE TStatId GetStatId() const { return TStatId(); //RETURN_QUICK_DECLARE_CYCLE_STAT(FAsyncNetworkWriteWorker, STATGROUP_ThreadPoolAsyncTasks); } }; /** * Write a file async or sync, with the data coming from a TArray or an FArchive/Filesize */ void SyncWriteFile(FArchive* Archive, const FString& Filename, FDateTime ServerTimeStamp, IPlatformFile& InnerPlatformFile) { FScopedEvent* NullEvent = NULL; (new FAutoDeleteAsyncTask(*Filename, Archive, ServerTimeStamp, &InnerPlatformFile, NullEvent))->StartSynchronousTask(); } void AsyncWriteFile(FArchive* Archive, const FString& Filename, FDateTime ServerTimeStamp, IPlatformFile& InnerPlatformFile, FScopedEvent* Event = NULL) { (new FAutoDeleteAsyncTask(*Filename, Archive, ServerTimeStamp, &InnerPlatformFile, Event))->StartBackgroundTask(); } void AsyncReadUnsolicitedFiles(int32 InNumUnsolictedFiles, FNetworkPlatformFile& InNetworkFile, IPlatformFile& InInnerPlatformFile, FString& InServerEngineDir, FString& InServerProjectDir, FScopedEvent *InNetworkDoneEvent, FScopedEvent *InWritingDoneEvent) { class FAsyncReadUnsolicitedFile : public FNonAbandonableTask { public: int32 NumUnsolictedFiles; FNetworkPlatformFile& NetworkFile; IPlatformFile& InnerPlatformFile; FString ServerEngineDir; FString ServerProjectDir; FScopedEvent* NetworkDoneEvent; // finished using the network FScopedEvent* WritingDoneEvent; // finished writing the files to disk FAsyncReadUnsolicitedFile(int32 In_NumUnsolictedFiles, FNetworkPlatformFile* In_NetworkFile, IPlatformFile* In_InnerPlatformFile, FString& In_ServerEngineDir, FString& In_ServerProjectDir, FScopedEvent *In_NetworkDoneEvent, FScopedEvent *In_WritingDoneEvent ) : NumUnsolictedFiles(In_NumUnsolictedFiles) , NetworkFile(*In_NetworkFile) , InnerPlatformFile(*In_InnerPlatformFile) , ServerEngineDir(In_ServerEngineDir) , ServerProjectDir(In_ServerProjectDir) , NetworkDoneEvent(In_NetworkDoneEvent) , WritingDoneEvent(In_WritingDoneEvent) { } /** Write the file */ void DoWork() { OutstandingAsyncWrites.Add( NumUnsolictedFiles ); for (int32 Index = 0; Index < NumUnsolictedFiles; Index++) { FArrayReader* UnsolictedResponse = new FArrayReader; if (!NetworkFile.ReceiveResponse(*UnsolictedResponse)) { UE_LOG(LogNetworkPlatformFile, Fatal, TEXT("Receive failure!")); return; } FString UnsolictedReplyFile; *UnsolictedResponse << UnsolictedReplyFile; if (!UnsolictedReplyFile.IsEmpty()) { FNetworkPlatformFile::ConvertServerFilenameToClientFilename(UnsolictedReplyFile, ServerEngineDir, ServerProjectDir); // get the server file timestamp FDateTime UnsolictedServerTimeStamp; *UnsolictedResponse << UnsolictedServerTimeStamp; // write the file by pulling out of the FArrayReader AsyncWriteFile(UnsolictedResponse, UnsolictedReplyFile, UnsolictedServerTimeStamp, InnerPlatformFile, WritingDoneEvent); } } NetworkDoneEvent->Trigger(); } FORCEINLINE TStatId GetStatId() const { RETURN_QUICK_DECLARE_CYCLE_STAT(FAsyncReadUnsolicitedFile, STATGROUP_ThreadPoolAsyncTasks); } }; (new FAutoDeleteAsyncTask(InNumUnsolictedFiles, &InNetworkFile, &InInnerPlatformFile, InServerEngineDir, InServerProjectDir, InNetworkDoneEvent, InWritingDoneEvent))->StartSynchronousTask(); } bool FNetworkPlatformFile::IsMediaExtension(const TCHAR* Ext) { if (*Ext != TEXT('.')) { return MP4Extension.EndsWith(Ext); } else { return MP4Extension == Ext; } } bool FNetworkPlatformFile::IsAdditionalCookedFileExtension(const TCHAR* Ext) { if (*Ext != TEXT('.')) { return BulkFileExtension.EndsWith(Ext) || FontFileExtension.EndsWith(Ext) || ExpFileExtension.EndsWith(Ext); } else { return BulkFileExtension == Ext || FontFileExtension == Ext || ExpFileExtension == Ext; } } /** * Given a filename, make sure the file exists on the local filesystem */ void FNetworkPlatformFile::EnsureFileIsLocal(const FString& Filename) { double StartTime; float ThisTime; StartTime = FPlatformTime::Seconds(); UE_LOG(LogNetworkPlatformFile, Verbose, TEXT("Searching for %s locally "), *Filename); { FScopeLock ScopeLock(&SynchronizationObject); // have we already cached this file? if (CachedLocalFiles.Find(Filename) != NULL) { return; } } bool bIncrimentedPackageWaits = false; if (FinishedAsyncNetworkReadUnsolicitedFiles) { if (FinishedAsyncNetworkReadUnsolicitedFiles->Get() == 0) { ++UnsolicitedPackageWaits; bIncrimentedPackageWaits = true; } delete FinishedAsyncNetworkReadUnsolicitedFiles; // wait here for any async unsolicited files to finish reading being read from the network FinishedAsyncNetworkReadUnsolicitedFiles = NULL; } if (FinishedAsyncWriteUnsolicitedFiles) { if (bIncrimentedPackageWaits == false && FinishedAsyncNetworkReadUnsolicitedFiles->Get() == 0) //-V522 { ++UnsolicitedPackageWaits; } delete FinishedAsyncWriteUnsolicitedFiles; // wait here for any async unsolicited files to finish writing to disk FinishedAsyncWriteUnsolicitedFiles = NULL; } FScopeLock ScopeLock(&SynchronizationObject); ThisTime = 1000.0f * float(FPlatformTime::Seconds() - StartTime); TotalWaitForAsyncUnsolicitedPackages += ThisTime; //UE_LOG(LogNetworkPlatformFile, Display, TEXT("Lock and wait for old async writes %6.2fms"), ThisTime); if (CachedLocalFiles.Find(Filename) != NULL) { ++UnsolicitedPackagesHits; return; } UE_LOG(LogNetworkPlatformFile, Verbose, TEXT("Attempting to get %s from server"), *Filename); // even if an error occurs later, we still want to remember not to try again CachedLocalFiles.Add(Filename); StartTime = FPlatformTime::Seconds(); // no need to read it if it already exists // @todo: Handshake with server to delete files that are out of date if (InnerPlatformFile->FileExists(*Filename)) { ++TotalFilesFoundLocally; UE_LOG(LogNetworkPlatformFile, Verbose, TEXT("File %s exists locally but wasn't in cache"), *Filename); return; } ++TotalFilesSynced; ThisTime = 1000.0f * float(FPlatformTime::Seconds() - StartTime); //UE_LOG(LogNetworkPlatformFile, Display, TEXT("Check for local file %6.2fms - %s"), ThisTime, *Filename); // this is a bit of a waste if we aren't doing cook on the fly, but we assume missing asset files are relatively rare FString Extension = FPaths::GetExtension(Filename, true); bool bIsCookable = GConfig && GConfig->IsReadyForUse() && (FPackageName::IsPackageExtension(*Extension) || IsMediaExtension(*Extension) || IsAdditionalCookedFileExtension(*Extension)); // we only copy files that actually exist on the server, can greatly reduce network traffic for, say, // the INT file each package tries to load if (!bIsCookable && (ServerFiles.FindFile(Filename) == NULL)) { // Uncomment this to have the server file list dumped // the first time a file requested is not found. UE_LOG(LogNetworkPlatformFile, Verbose, TEXT("Didn't find %s in server files list"), *Filename); #if 0 static bool sb_DumpedServer = false; if (sb_DumpedServer == false) { FPlatformMisc::LowLevelOutputDebugStringf(TEXT("Dumping server files... %s not found\n"), *Filename); for (TMap::TIterator ServerDumpIt(ServerFiles.Directories); ServerDumpIt; ++ServerDumpIt) { FServerTOC::FDirectory& Directory = *ServerDumpIt.Value(); for (FServerTOC::FDirectory::TIterator DirDumpIt(Directory); DirDumpIt; ++DirDumpIt) { FPlatformMisc::LowLevelOutputDebugStringf(TEXT("%10s - %s\n"), *(DirDumpIt.Value().ToString()), *(DirDumpIt.Key())); } } sb_DumpedServer = true; } #endif return; } // send the filename over (cast away const here because we know this << will not modify the string) FNetworkFileArchive Payload(NFS_Messages::SyncFile); Payload << (FString&)Filename; UE_LOG(LogNetworkPlatformFile, Log, TEXT("Requesting file %s"), *Filename); StartTime = FPlatformTime::Seconds(); // allocate array reader on the heap, because the SyncWriteFile function will delete it FArrayReader Response; if (!SendPayloadAndReceiveResponse(Payload, Response)) { UE_LOG(LogNetworkPlatformFile, Fatal, TEXT("Receive failure!")); return; } ThisTime = 1000.0f * float(FPlatformTime::Seconds() - StartTime); TotalNetworkSyncTime += ThisTime; //UE_LOG(LogNetworkPlatformFile, Display, TEXT("Send and receive %6.2fms"), ThisTime); StartTime = FPlatformTime::Seconds(); FString ReplyFile; Response << ReplyFile; ConvertServerFilenameToClientFilename(ReplyFile); check(ReplyFile == Filename); // get the server file timestamp FDateTime ServerTimeStamp; Response << ServerTimeStamp; if (ServerTimeStamp != FDateTime::MinValue()) // if the file didn't actually exist on the server, don't create a zero byte file { UE_LOG(LogNetworkPlatformFile, Verbose, TEXT("Succeeded in getting %s from server"), *Filename); } else { UE_LOG(LogNetworkPlatformFile, Verbose, TEXT("File not found %s from server"), *Filename); } // write the file in chunks, synchronously SyncWriteFile(&Response, ReplyFile, ServerTimeStamp, *InnerPlatformFile); int32 NumUnsolictedFiles; Response << NumUnsolictedFiles; if (NumUnsolictedFiles) { TotalUnsolicitedPackages += NumUnsolictedFiles; check( FinishedAsyncNetworkReadUnsolicitedFiles == NULL ); check( FinishedAsyncWriteUnsolicitedFiles == NULL ); FinishedAsyncNetworkReadUnsolicitedFiles = new FScopedEvent; FinishedAsyncWriteUnsolicitedFiles = new FScopedEvent; AsyncReadUnsolicitedFiles(NumUnsolictedFiles, *this, *InnerPlatformFile, ServerEngineDir, ServerProjectDir, FinishedAsyncNetworkReadUnsolicitedFiles, FinishedAsyncWriteUnsolicitedFiles); } ThisTime = 1000.0f * float(FPlatformTime::Seconds() - StartTime); TotalWriteTime += ThisTime; //UE_LOG(LogNetworkPlatformFile, Display, TEXT("Write file to local %6.2fms"), ThisTime); } static FString NetworkPlatformFileEndChop(TEXT("/")); void FNetworkPlatformFile::MakeStandardNetworkFilename(FString& Filename) { FPaths::MakeStandardFilename(Filename); Filename.RemoveFromEnd(NetworkPlatformFileEndChop, ESearchCase::CaseSensitive); } bool FNetworkPlatformFile::IsInLocalDirectoryUnGuarded(const FString& Filename) { // cache the directory of the input file FString Directory = FPaths::GetPath(Filename); // look if the file is in a local directory for (int32 DirIndex = 0; DirIndex < LocalDirectories.Num(); DirIndex++) { if (Directory.StartsWith(LocalDirectories[DirIndex])) { return true; } } // if not local, talk to the server return false; } bool FNetworkPlatformFile::IsInLocalDirectory(const FString& Filename) { if (!bHasLoadedDDCDirectories) { // need to be careful here to avoid initializing the DDC from the wrong thread or using LocalDirectories while it is being initialized FScopeLock ScopeLock(&LocalDirectoriesCriticalSection); if (IsInGameThread() && GConfig && GConfig->IsReadyForUse()) { // one time DDC directory initialization // add any DDC directories to our list of local directories (local = inner platform file, it may // actually live on a server, but it will use the platform's file system) if (GetDerivedDataCache()) { TArray DdcDirectories; GetDerivedDataCacheRef().GetDirectories(DdcDirectories); LocalDirectories.Append(DdcDirectories); } FPlatformMisc::MemoryBarrier(); bHasLoadedDDCDirectories = true; } return IsInLocalDirectoryUnGuarded(Filename); } // once the DDC is initialized, we don't need to lock a critical section anymore return IsInLocalDirectoryUnGuarded(Filename); } void FNetworkPlatformFile::PerformHeartbeat() { // send the filename over (cast away const here because we know this << will not modify the string) FNetworkFileArchive Payload(NFS_Messages::Heartbeat); // send the filename over FArrayReader Response; { FScopeLock ScopeLock(&SynchronizationObject); if (!SendPayloadAndReceiveResponse(Payload, Response)) { return; } } // get any files that have been modified on the server - TArray UpdatedFiles; Response << UpdatedFiles; // delete any outdated files from the client // @todo: This may need a critical section around all calls to LowLevel in the other functions // because we don't want to delete files while other threads are using them! TArray PackageNames; for (int32 FileIndex = 0; FileIndex < UpdatedFiles.Num(); FileIndex++) { // clean up the linkers for this package FString LocalFileName = UpdatedFiles[FileIndex]; ConvertServerFilenameToClientFilename( LocalFileName ); UE_LOG(LogNetworkPlatformFile, Log, TEXT("Server updated file '%s', deleting local copy %s"), *UpdatedFiles[FileIndex], *LocalFileName); FString PackageName; if (FPackageName::TryConvertFilenameToLongPackageName(LocalFileName, PackageName)) { PackageNames.Add(PackageName); } else { UE_LOG(LogNetworkPlatformFile, Log, TEXT("Unable to convert filename to package name %s"), *LocalFileName); } OnFileUpdated(LocalFileName); } if ( PackageNames.Num() > 0 ) { FCoreUObjectDelegates::NetworkFileRequestPackageReload.ExecuteIfBound(PackageNames); } } void FNetworkPlatformFile::OnFileUpdated(const FString& LocalFileName) { if (InnerPlatformFile->FileExists(*LocalFileName) && InnerPlatformFile->DeleteFile(*LocalFileName) == false) { UE_LOG(LogNetworkPlatformFile, Error, TEXT("Failed to delete %s, someone is probably accessing without FNetworkPlatformFile, or we need better thread protection"), *LocalFileName); } CachedLocalFiles.Remove(LocalFileName); ServerFiles.AddFileOrDirectory(LocalFileName, FDateTime::UtcNow()); } void FNetworkPlatformFile::ConvertServerFilenameToClientFilename(FString& FilenameToConvert, const FString& InServerEngineDir, const FString& InServerProjectDir) { if (FilenameToConvert.StartsWith(InServerEngineDir)) { FilenameToConvert = FilenameToConvert.Replace(*InServerEngineDir, *(FPaths::EngineDir())); } else if (FilenameToConvert.StartsWith(InServerProjectDir)) { FilenameToConvert = FilenameToConvert.Replace(*InServerProjectDir, *(FPaths::ProjectDir())); } } void FNetworkPlatformFile::Tick() { // try send a heart beat every 5 seconds as long as we are not async loading static double StartTime = FPlatformTime::Seconds(); bool bShouldPerformHeartbeat = true; if ((FPlatformTime::Seconds() - StartTime) > HeartbeatFrequency && HeartbeatFrequency >= 0 ) { if (IsAsyncLoading() && bShouldPerformHeartbeat) { bShouldPerformHeartbeat = false; } { FScopeLock S(&SynchronizationObject); if (FinishedAsyncNetworkReadUnsolicitedFiles && bShouldPerformHeartbeat) { if ( FinishedAsyncNetworkReadUnsolicitedFiles->IsReady() ) { delete FinishedAsyncNetworkReadUnsolicitedFiles; FinishedAsyncNetworkReadUnsolicitedFiles = nullptr; } else { bShouldPerformHeartbeat = false; } } } if ( bShouldPerformHeartbeat ) { StartTime = FPlatformTime::Seconds(); //DeleteLoaders(); PerformHeartbeat(); } } } bool FNetworkPlatformFile::Exec(class UWorld* InWorld, const TCHAR* Cmd, FOutputDevice& Ar ) { if (FParse::Command(&Cmd, TEXT("networkfile"))) { if ( FParse::Command(&Cmd, TEXT("stats"))) { Ar.Logf(TEXT("Network platform file %s stats\n" "TotalWriteTime \t%fms \n" "TotalNetworkSyncTime \t%fms \n" "TotalTimeSpentInUnsolicitedPackages \t%fms \n" "TotalWaitForAsyncUnsolicitedPackages \t%fms \n" "TotalFilesSynced \t%d \n" "TotalFilesFoundLocally \t%d\n" "TotalUnsolicitedPackages \t%d \n" "UnsolicitedPackagesHits \t%d \n" "UnsolicitedPackageWaits \t%d \n"), GetTypeName(), TotalWriteTime, TotalNetworkSyncTime, TotalTimeSpentInUnsolicitedPackages, TotalWaitForAsyncUnsolicitedPackages, TotalFilesSynced, TotalFilesFoundLocally, TotalUnsolicitedPackages, UnsolicitedPackagesHits, UnsolicitedPackageWaits); // there could be multiple network platform files so let them all report their stats return false; } } return false; } /** * Module for the network file */ class FNetworkFileModule : public IPlatformFileModule { public: virtual IPlatformFile* GetPlatformFile() override { static TUniquePtr AutoDestroySingleton = MakeUnique(); return AutoDestroySingleton.Get(); } }; IMPLEMENT_MODULE(FNetworkFileModule, NetworkFile);