// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class AndroidLocalNotification : ModuleRules { public AndroidLocalNotification(ReadOnlyTargetRules Target) : base(Target) { BinariesSubFolder = "Android"; PublicIncludePaths.AddRange(new string[] { "Runtime/Android/AndroidLocalNotification/Public", "Runtime/Engine/Public", }); PrivateDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "Launch" }); if(Target.Platform == UnrealTargetPlatform.Lumin) { PrecompileForTargets = PrecompileTargetsType.None; } } }