// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class UnrealFileServer : ModuleRules { public UnrealFileServer(ReadOnlyTargetRules Target) : base(Target) { PublicIncludePaths.Add("Runtime/Launch/Public"); // For LaunchEngineLoop.cpp include PrivateIncludePaths.Add("Runtime/Launch/Private"); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "ApplicationCore", "DirectoryWatcher", "NetworkFileSystem", "SandboxFile", "Sockets", "Projects", } ); } }