// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved. #include "SymbolDebuggerApp.h" #include "Windows/WindowsHWrapper.h" /** * WinMain, called when the application is started */ int WINAPI WinMain( _In_ HINSTANCE hInInstance, _In_opt_ HINSTANCE hPrevInstance, _In_ LPSTR, _In_ int nCmdShow ) { // do the slate viewer thing RunSymbolDebugger(GetCommandLineW()); return 0; }