// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using AutomationTool;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Xml;
using Tools.DotNETCommon;
using UnrealBuildTool;
namespace BuildGraph.Tasks
{
///
/// Parameters for a spawn task
///
public class SpawnTaskParameters
{
///
/// Executable to spawn
///
[TaskParameter]
public string Exe;
///
/// Arguments for the newly created process
///
[TaskParameter(Optional = true)]
public string Arguments;
///
/// The minimum exit code which is treated as an error.
///
[TaskParameter(Optional = true)]
public int ErrorLevel = 1;
}
///
/// Spawns an external executable and waits for it to complete.
///
[TaskElement("Spawn", typeof(SpawnTaskParameters))]
public class SpawnTask : CustomTask
{
///
/// Parameters for this task
///
SpawnTaskParameters Parameters;
///
/// Construct a spawn task
///
/// Parameters for the task
public SpawnTask(SpawnTaskParameters InParameters)
{
Parameters = InParameters;
}
///
/// Execute the task.
///
/// Information about the current job
/// Set of build products produced by this node.
/// Mapping from tag names to the set of files they include
public override void Execute(JobContext Job, HashSet BuildProducts, Dictionary> TagNameToFileSet)
{
IProcessResult Result = CommandUtils.Run(Parameters.Exe, Parameters.Arguments);
if(Result.ExitCode < 0 || Result.ExitCode >= Parameters.ErrorLevel)
{
throw new AutomationException("{0} terminated with an exit code indicating an error ({1})", Path.GetFileName(Parameters.Exe), Result.ExitCode);
}
}
///
/// Output this task out to an XML writer.
///
public override void Write(XmlWriter Writer)
{
Write(Writer, Parameters);
}
///
/// Find all the tags which are used as inputs to this task
///
/// The tag names which are read by this task
public override IEnumerable FindConsumedTagNames()
{
yield break;
}
///
/// Find all the tags which are modified by this task
///
/// The tag names which are modified by this task
public override IEnumerable FindProducedTagNames()
{
yield break;
}
}
}