// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "EnvironmentQueryGraphNode.h" #include "EnvironmentQueryGraphNode_Root.generated.h" UCLASS() class UEnvironmentQueryGraphNode_Root : public UEnvironmentQueryGraphNode { GENERATED_UCLASS_BODY() UPROPERTY(EditAnywhere, Category = Debug) TArray DebugMessages; UPROPERTY() bool bHasDebugError; void LogDebugMessage(const FString& Message); void LogDebugError(const FString& Message); virtual void AllocateDefaultPins() override; virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override; virtual bool HasErrors() const override { return false; } };