// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved. #include "WindowsTargetSettings.h" /* UWindowsTargetSettings structors *****************************************************************************/ UWindowsTargetSettings::UWindowsTargetSettings( const FObjectInitializer& ObjectInitializer ) : Super(ObjectInitializer) { MinimumOSVersion = EMinimumSupportedOS::MSOS_Vista; // Default windows settings AudioSampleRate = 48000; AudioCallbackBufferFrameSize = 1024; AudioNumBuffersToEnqueue = 1; AudioNumSourceWorkers = 4; }